Zobrazeno 1 - 10
of 17
pro vyhledávání: '"Martez E. Mott"'
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Publikováno v:
ASSETS
We propose Nearmi, a framework that enables designers to create customizable and accessible point-of-interest (POI) techniques in virtual reality (VR) for people with limited mobility. Designers can use Nearmi by creating and combining instances of i
Autor:
Momona Yamagami, Sasa Junuzovic, Mar Gonzalez-Franco, Eyal Ofek, Edward Cutrell, John R. Porter, Andrew D. Wilson, Martez E. Mott
Virtual Reality (VR) applications often require users to perform actions with two hands when performing tasks and interacting with objects in virtual environments. Although bimanual interactions in VR can resemble real-world interactions -- thus incr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e98f091e616e9ec70a1ef219cdb07073
http://arxiv.org/abs/2108.12390
http://arxiv.org/abs/2108.12390
Publikováno v:
ASSETS
Virtual reality (VR) has the potential to transform many aspects of our daily lives, including work, entertainment, communication, and education. However, there has been little research into understanding the usability of VR for people with mobility
Autor:
Edward Cutrell, Richard W. Stoakley, Meredith Ringel Morris, Christian Holz, Martez E. Mott, Eyal Ofek, Mar Gonzalez Franco
Publikováno v:
ISMAR Adjunct
Too often, the accessibility of technology to people with disabilities is an afterthought (if it is considered at all); post-hoc or third-party patches to accessibility, while better than no solution, are less optimal than interface designs that cons
Autor:
Jacob O. Wobbrock, Martez E. Mott
Publikováno v:
CHI
We present Cluster Touch, a combined user-independent and user-specific touch offset model that improves the accuracy of touch input on smartphones for people with motor impairments, and for people experiencing situational impairments while walking.
Autor:
Kristen Shinohara, Martez E. Mott
Publikováno v:
ACM SIGACCESS Accessibility and Computing. :1-1
The ASSETS conference is a leading HCI venue committed to making computing accessible for people with disabilities. Increasingly, the venue itself has become more accessible as the ASSETS community strives for improvement. For example, the conference
Publikováno v:
ASSETS
Mobile, wearable, and other ubiquitous computing devices are increasingly creating a context in which conventional keyboard and screen-based inputs are being replaced in favor of more natural speech-based interactions. Digital personal assistants use
Publikováno v:
CHI
We contribute a qualitative investigation of how teens with visual impairments (VIP) access smartphone photography, from the time they take photos through editing and sharing them on social media. We observed that they largely want to engage with pho
Autor:
Martez E. Mott
Publikováno v:
CHI Extended Abstracts
Touch input has emerged as a dominant form of interaction for billions of interactive computing devices like smartphones, tablets, and interactive surfaces. Although touch input is widely used, it remains largely inaccessible for many people with mot