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pro vyhledávání: '"Marshall, Carl S"'
Monte Carlo rendering algorithms are widely used to produce photorealistic computer graphics images. However, these algorithms need to sample a substantial amount of rays per pixel to enable proper global illumination and thus require an immense amou
Externí odkaz:
http://arxiv.org/abs/2106.12802
Applying machine learning to improve graphics rendering or asset pipelines is challenging. Practicalities such as proprietary datasets, network retraining, and deployment issues make it difficult to translate published research into deployed solution
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0930a9df579ef5d60082113d308c88bb
Publikováno v:
Proceedings Graphics Interface; 2022, p1-9, 9p
Publikováno v:
Proceedings Graphics Interface; 2021, p220-228, 9p
Autor:
Campos Macias Leobardo, Marshall Carl S, Arditti Ilitzky David, Gomez Gutierrez David, Parra Vilchis Jose, Zamora Esquivel Julio, De La Guardia Gonzalez Rafael, Rodrigo Aldana-López
Publikováno v:
The Lens
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::07365e9e1509f97390673f1613265d75
https://www.lens.org/130-970-180-561-201
https://www.lens.org/130-970-180-561-201