Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Marsal Avila Alves Branco"'
Autor:
Regina de Oliveira Heidrich, Marsal Avila Alves Branco, João Batista Mossmann, Anderson Schuh
Publikováno v:
ETD: Educação Temática Digital, Vol 16, Iss 2, Pp 79-98 (2014)
A Brain-Computer Interface (BCI), allows a person to transfer commands to a computer directly. Instead of using a keyboard, mouse or other input device, the user of this interface simply sends commands via brain waves and the computer responds to the
Externí odkaz:
https://doaj.org/article/e682916d3b434fe2be52c2df7357a8d2
Publikováno v:
Animus. Revista Interamericana de Comunicação Midiática. 17
O artigo tem como objeto a narrativa nos jogos digitais. É construído a partir das seguintes percepções: a) o reconhecimento da existência de conceitos “tradicionais” da narrativa que buscam dar conta dos procedimentos de contação da hist
Autor:
Francisco Rebelo, Emely Jensen, João Batista Mossmann, Regina de Oliveira Heidrich, Marsal Avila Alves Branco, Tiago Oliveira, Anderson Schuh
Publikováno v:
Design, User Experience, and Usability: Novel User Experiences ISBN: 9783319403540
HCI (17)
HCI (17)
The inclusion of people with cerebral palsy is not an easy path, because many of them preserve their cognitive abilities, despite being unable to speak, walk, or even both. This paper presents a study on the games applied in the education of people w
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f6f94f521537a66dc2599e8ac45a6d00
https://doi.org/10.1007/978-3-319-40355-7_25
https://doi.org/10.1007/978-3-319-40355-7_25
Publikováno v:
Liinc em Revista, Vol 11, Iss 1 (2015)
RESUMO Com o objetivo de abordar a implicacao tecnologica na narrativa das historias em quadrinhos (HQs) adaptadas para tablets e celulares, opta-se pela teoria fundamentada (TF) como vies metodologico. Os fenomenos culturais explorados sao a Infinit
Autor:
Thiago Godolphim Mendes, Marta Rosecler Bez, Willian J. M. Fardin, Vitor Caetano Silveira Valadares, João Batista Mossmann, Marsal Avila Alves Branco
Publikováno v:
RENOTE; v. 12, n. 2 (2014): Edição regular
O presente trabalho tem o objetivo de mostrar o processo de desenvolvimento de um construto digital de aprendizagem criado pelo Laboratório de Objetos de Aprendizagem da Universidade Feevale. O artigo introduz autores que sustentam o uso de jogos di
Autor:
Regina de Oliveira Heidrich, Anderson Schuh, Marsal Avila Alves Branco, Tiago Oliveira, João Batista Mossmann, Emely Jensen, Francisco Rebelo
Publikováno v:
Communications in Computer and Information Science ISBN: 9783319213828
HCI (28)
HCI (28)
This article presents a comparative study among people with cerebral palsy and healthy controls, of various ages, using a brain-computer interface (BCI) device. The research is qualitative in its approach. Researchers worked with observational case s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::3b041c53d594a10e5ef7b788437cbd35
https://doi.org/10.1007/978-3-319-21383-5_68
https://doi.org/10.1007/978-3-319-21383-5_68
Autor:
Emely Jensen, Marsal Avila Alves Branco, João Batista Mossmann, Regina de Oliveira Heidrich, Anderson Schuh
Publikováno v:
ASSETS
Inclusive Education has been the agenda at all levels and modalities of the education system, which discusses how the school will face the diversity and teach students who have disabilities. According to the 2010 Census, in Brazil, people with physic
Autor:
E F Müller, Marsal Avila Alves Branco, J B Mossman, Guilherme Theisen Schneider, A R Weyermüller, H M Hupffer, J Delgado, Thiago Godolphim Mendes, Marta Rosecler Bez
Publikováno v:
Brazilian Journal of Biology, Vol 75, Iss 2 suppl, Pp 114-121
This article aims to present the productivity of the assumptions of Philosophical Hermeneutics (Gadamer, 1996) and his discovery of the logical, ontological and structural model of the game that takes place during the experience that is the basis of
Autor:
João Batista Mossmann, Marta Rosecler Bez, Marsal Avila Alves Branco, Thiago Godolphim Mendes
Publikováno v:
International Conference on Engineering and Computer Education.
The aim of this article is to rescue important concepts for creating Constructs Digital Learning from a multidisciplinary perspective. Pursuit of education, computer science and game studies tools that tenses the production of learning objects consid
Publikováno v:
Sessões do Imaginário. 21:40
Este artigo tem como tema o processo de realizacao audiovisual de animacao em longa-metragem. Traz como problema a falta de uma sistematizacao eficiente desse processo no cenario nacional. Aprofundam-se quatro hipoteses para o problema supracitado: a