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of 6
pro vyhledávání: '"Marla Narazani"'
Autor:
Marla Narazani, Ignacio Sarasua, Sebastian Pölsterl, Aldana Lizarraga, Igor Yakushev, Christian Wachinger
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783031164309
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::91bf16f806a234b7c8a867f53de8e677
https://doi.org/10.1007/978-3-031-16431-6_7
https://doi.org/10.1007/978-3-031-16431-6_7
Autor:
Rahul Majethia, Sarah Clinch, Rajkarn Singh, Marla Narazani, Young D. Kwon, Mohammed Khwaja, Victoria Neumann, Mikolaj P. Wozniak, Lucy Van Kleunen, Neille-Ann H. Tan, Arshad Nasser
Publikováno v:
IEEE Pervasive Computing. 18:71-79
The 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2019) took place from 9–13 September in London, U.K., colocated with the International Symposium on Wearable Computers. Meanwhile, the second UK Research Sym
Autor:
Sarah Louise Jenney, Marla Narazani, Chloe Eghtebas, Gudrun Klinker, Michael Mühlhaus, Frank Petzold
Publikováno v:
UIST (Adjunct Volume)
Embedding conductive material into 3D printed objects enables non-interactive objects to become tangible without the need to attach additional components. We present a novel use for such touch-sensitive objects in an augmented reality (AR) setting an
Publikováno v:
UbiComp/ISWC Adjunct
Physical models are a key component in the architectural process and play an important role in understanding material and space relationships. We present Tangible Urban Models, an approach for leveraging the use of conductive material for 3D printed
Publikováno v:
ACII
Japan is a super-aging society, one marked by a steadily silvering population and shrinking birthrates. Social effects range from a decline in intergenerational homes to new tensions between the generations as elders delay retirement or return to wor
Autor:
Marla Narazani
Publikováno v:
UbiComp/ISWC Adjunct
Foot-based interaction for skill transfer is an underexplored domain. The goal of this research is to explore systems for transferring foot movements from an instructor to a recipient in a real-time performance-oriented context. Given this, we design