Zobrazeno 1 - 10
of 26
pro vyhledávání: '"Markus Zank"'
Publikováno v:
VRST
Currently, the most popular text input method in VR is Controller Pointing (CP). While this method is easy and intuitive to use, it requires users to have steady hands, and the overlaying of the keyboard onto the virtual scene occludes a part of the
Publikováno v:
VR
In predictive redirected walking applications, planning the redirection and path prediction are crucial for a safe and effective redirection. Common predictive redirection algorithms require many simplifications and limitations concerning the real an
Publikováno v:
VR
In predictive redirected walking applications, reliable path prediction is essential for an effective redirection. So far, most predictive redirected walking algorithms introduced many restrictions to the virtual environment in order to simplify this
Autor:
Chin Yih Ung, Christina Hartmann, Max Marinello, Marino Menozzi, Markus Zank, Michael Siegrist, Andreas Kunz
Publikováno v:
Food Research International, 117
Virtual reality (VR) can be a useful tool for conducting consumer behavior experiments. The aim of this research was to examine whether people standing in front of a supermarket shelf make similar decisions and process similar information as those in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0c1601dd0100f28018bc344ef2a6b1eb
https://hdl.handle.net/20.500.11850/246717
https://hdl.handle.net/20.500.11850/246717
Publikováno v:
VR
For the contest held at IEEE VR 2018 3DUIs for three tasks have to be designed. The tasks include climbing a ladder, fly a drone in first-person perspective and stacking objects. The goal of our design is to find an easy yet intuitive solution to the
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319952697
AVR (1)
AVR (1)
Redirected walking applications allow a user to explore large virtual environments in a smaller physical space by employing so-called redirection techniques. To further improve the immersion of a virtual experience, path planning algorithms were deve
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::fe2ebc6b6e1c78ecff08de0aacd2ad1d
https://doi.org/10.1007/978-3-319-95270-3_3
https://doi.org/10.1007/978-3-319-95270-3_3
Publikováno v:
2018 IEEE Conference on Virual Reality and 3D User Interfaces (VR)
VR
VR
Redirected walking applications allow a user to explore large virtual environments in a smaller physical space by employing so-called redirection techniques. To further improve the immersion of a virtual experience, path planner algorithms were devel
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::bc9b39deb76a422e2d8f175f458d97c0
https://hdl.handle.net/20.500.11850/297419
https://hdl.handle.net/20.500.11850/297419
Publikováno v:
VRST
Existing redirected walking applications use accurate tracking systems to determine the position and orientation of the user within a designated tracking space. In order to plan redirection and to ensure the user's safety, it is necessary to define t
Publikováno v:
Computer Animation and Virtual Worlds. 26:537-547
When navigating in virtual environments by using real walking, the correct auditory step feedback is usually ignored, although this could give more information to the user about the ground he is walking on. One reason for this is time constraints tha
Publikováno v:
Tourism and Hospitality Management, Vol 29, Iss 1, Pp 25-43 (2023)
Purpose – Many incoming requests for quotation usually compete for the attention of accommodation service provider staff on a daily basis, while some of them might deserve more priority than others. Design – This research is therefore based on
Externí odkaz:
https://doaj.org/article/2e72d07615f8445aba284f3f6ac81da5