Zobrazeno 1 - 10
of 29
pro vyhledávání: '"Markus Montola"'
Autor:
Markus Montola
Publikováno v:
International Journal of Role-Playing.
Editorial IJRP Issue 2
Autor:
Jaakko Stenros, Markus Montola
How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work.Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed,
Autor:
Markus Montola
Publikováno v:
Simulation & Gaming. 43:300-320
This article combines the paradigm of social constructionism with the developing field of ludology. As games are intersubjective meaning-making activities, their study requires understanding of the nature of social constructions, and how such constru
Publikováno v:
Simulation & Gaming. 43:339-355
Studying pervasive games is inherently difficult and different from studying computer or board games. This article builds upon the experiences of staging and studying several playful pervasive technology prototypes. It discusses the challenges and pi
Autor:
Markus Montola
Publikováno v:
Journal of Gaming & Virtual Worlds. 3:219-237
Autor:
Markus Montola, Jonne Arjoranta, William J. White, Myriel Balzer, Noirin Curran, J. Tuomas Harviainen
Publikováno v:
International Journal of Role-Playing. :1-71
International Journal of Role-Playing Issue 2: Full Issue Table of Contents Editorial -- Markus MontolaThe International Journal of Role-Playing is a response to a growing need for a place where the varied and wonderful fields of role-playing researc
Autor:
Markus Montola
Publikováno v:
Personal and Ubiquitous Computing. 15:3-12
During the last 10 years, numerous mixed-reality game prototypes have been built and studied. This paper is a game studies attempt at understanding the findings of that research. First, this paper will look into the paradigm of pervasive mixed-realit
Autor:
Juha Henrik Arrasvuori, Marion Boberg, Jussi Holopainen, Hannu Korhonen, Andrés Lucero, Markus Montola
Publikováno v:
DPPI
In addition to functionality and usability, interactive products are increasingly expected to provide pleasurable experiences to their users. Playfulness is a part of these experiences. However, playfulness can manifest in many different ways as huma
Publikováno v:
MindTrek
Achievement systems are reward structures providing additional goals for players, and thus extending the play time of videogames. In this paper, we explore how applications other than games could benefit from achievement systems, and how users percei