Zobrazeno 1 - 10
of 25
pro vyhledávání: '"Marko Turpeinen"'
Publikováno v:
Kuikkaniemi, K, Jacucci, G, Turpeinen, M, Hoggan, E & Mueller, J 2011, ' From Space to Stage : How Interactive Screens Will Change Urban Life ', Computer, vol. 44, no. 6, pp. 40-47 . https://doi.org/10.1109/MC.2011.135
Framed digital displays will soon give way to walls and facades that creatively motivate individual and group interaction. A stage serves as an apt metaphor to explore the ways in which these ubiquitous screens can transform passive viewing into an i
Publikováno v:
Presence: Teleoperators and Virtual Environments. 15:381-392
The authors examined whether the nature of the opponent (computer, friend, or stranger) influences spatial presence, emotional responses, and threat and challenge appraisals when playing video games. In a within-subjects design, participants played t
Publikováno v:
Advances in Computer Entertainment
This paper presents a pervasive adventure production called Lost Lab of Professor Millennium that experimented with different kinds of interaction techniques evaluating how they affected the adventure experience. The paper further reflects on the pra
Publikováno v:
Information Processing & Management. 33:599-614
The OtaOnline project at the Helsinki University of Technology has been deploying the distribution of Finnish newspapers such as Iltalehti, Aamulehti and Kauppalehti on the Internet since 1994. The editors produce the electronic counterpart of these
Autor:
Sasu Tarkoma, Kai Kuikkaniemi, Petri Savolainen, Giulio Jacucci, Jukka Reitmaa, Mikko J. Rinne, Marko Turpeinen, Sumi Helal
Publikováno v:
MobiCom
Spaceify is a novel edge architecture and an ecosystem for smart spaces --- a technology that extends the mobile user view of today's common space services (e.g., WiFi) to a richer portfolio of space-centric, localized services and space-interactive
Autor:
Eli Blevis, Daniela K. Busse, Leonardo Bonanni, Marko Turpeinen, Nuno Jardim Nunes, John C. Thomas
Publikováno v:
CHI Extended Abstracts
The growing body of sustainable HCI shows that new interfaces may increase awareness and motivate action for environmental impact. Most of this research has been aimed at consumer decision-making, leaving out many professional domains. This workshop
Autor:
Katarina Elevant, Marko Turpeinen
Publikováno v:
HICSS
In this paper we suggest that active participation by civil society may arise through sharing of environmental data - observations of weather and other measurable variables in the environment, performed by individuals. A general model illustrating in
Autor:
Marko Turpeinen, Herkko Hietanen
Publikováno v:
Proceedings of the 8th European Conference on Interactive TV and Video.
Advertising on the online video platforms has yet to meet the expectations that advertiser and platforms have placed on it. However, the growing trend of using the Internet to access video offers advertisers the opportunity to target viewers more acc
Publikováno v:
CHI
To understand how implicit and explicit biofeedback work in games, we developed a first-person shooter (FPS) game to experiment with different biofeedback techniques. While this area has seen plenty of discussion, there is little rigorous experimenta
Psychological Customization systems can customize the experiences of users of various information technology-based products and services. In this context customization entails the intelligent automatic or semi-automatic adaptation of information per
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::3bdd3ff1b43bf50f6c96ffb46c10b9c5
https://doi.org/10.4018/978-1-60566-260-2.ch011
https://doi.org/10.4018/978-1-60566-260-2.ch011