Zobrazeno 1 - 10
of 64
pro vyhledávání: '"Mark Wyse"'
Autor:
Ratner, Megan
Publikováno v:
Art on Paper, 2006 Jan 01. 10(3), 76-76.
Externí odkaz:
https://www.jstor.org/stable/24556723
Publikováno v:
Blind Spot; 2000, Issue 16, p48-51, 4p, 4 Color Photographs
Akademický článek
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Autor:
Tavio Guarino, Scott Davidson, Farzam Gilani, Daniel Petrisko, Zahra Azad, Mark Oskin, Chun Zhao, Ajay Joshi, Bandhav Veluri, Michael Taylor, Dai Cheol Jung, Mark Wyse, Paul Gao, Sadullah Canakci
Publikováno v:
IEEE Micro. 40:93-102
This article introduces BlackParrot, which aims to be the default open-source, Linux-capable, cache-coherent, 64-bit RISC-V multicore used by the world. In executing this goal, our research aims to advance the world's knowledge about the “software
Autor:
Tuchman, Phyllis
Publikováno v:
Art in America. Apr2004, Vol. 92 Issue 4, p132-133. 2p. 1 Color Photograph.
Autor:
Mark Wyse, Adrian Sampson, Thierry Moreau, Natalie Enright Jerger, James Bornholt, Armin Alaghi, Joshua San Miguel, Luis Ceze
Publikováno v:
IEEE Embedded Systems Letters. 10:2-5
Approximate computing is the idea that systems can gain performance and energy efficiency if they expend less effort on producing a “perfect” answer. Approximate computing techniques propose various ways of exposing and exploiting accuracy–effi
Autor:
Ross, Lauren
Publikováno v:
Art in America. Nov2007, Vol. 95 Issue 10, p217-217. 1/2p.
Autor:
Bradford M. Beckmann, Alexandru Dutu, Akshay Jain, Anthony Gutierrez, John Kalamatianos, Sooraj Puthoor, Xianwei Zhang, Matthew D. Sinclair, Mark Wyse, Joseph Gross, Jieming Yin, Brandon Potter, Timothy G. Rogers, Matthew Poremba, Onur Kayiran, Michael LeBeane
Publikováno v:
HPCA
Modern GPU frameworks use a two-phase compilation approach. Kernels written in a high-level language are initially compiled to an implementation agnostic intermediate language (IL), then finalized to the machine ISA only when the target GPU hardware
Autor:
Thierry Moreau, Mark Wyse, Adrian Sampson, Mark Oskin, Luis Ceze, Jacob Nelson, Hadi Esmaeilzadeh
Publikováno v:
HPCA
Many applications that can take advantage of accelerators are amenable to approximate execution. Past work has shown that neural acceleration is a viable way to accelerate approximate code. In light of the growing availability of on-chip field-progra
Publikováno v:
ACM Transactions on Architecture & Code Optimization; Sep2024, Vol. 21 Issue 3, p1-23, 23p