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pro vyhledávání: '"Mark Russell Lewis"'
Autor:
Lorenz Cuno Klopfenstein, Mark Russell Lewis, Sylvester Arnab, Alessandro Bogliolo, Samantha Clarke, Saverio Delpriori
Publikováno v:
CHI PLAY (Companion)
This paper discusses the potential for player-data interaction enabled through the medium of gameplay that is procedurally generated using crowd-sourced data. A mobile game, which is called 'Balance Trucks' procedurally generates levels containing te
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::460072be215fe6ada6a4d6226ea2c8aa
https://hdl.handle.net/11576/2671924
https://hdl.handle.net/11576/2671924
Autor:
Saverio Delpriori, Luca Morini, Samantha Clarke, Lorenz Cuno Klopfenstein, Alex Masters, Alessandro Bogliolo, Sylvester Arnab, Mark Russell Lewis
Publikováno v:
2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
VS-GAMES
VS-GAMES
Within the field of procedural content generation (PCG) research, the use of crowd-sensing data has, until now, primarily been used as a means of collecting information and generating feedback relating to player experience within games, and game aest