Zobrazeno 1 - 10
of 28
pro vyhledávání: '"Mark N. O. Davies"'
Autor:
Darren Chappell, Ralf Thalemann, Zaheer Hussain, Mark D. Griffiths, Mark N. O. Davies, Sabine M. Grüsser, Helena Cole
Publikováno v:
International Journal of Game-Based Learning. 1:20-36
This paper briefly overviews five studies examining massively multiplayer online role-playing games (MMORPGs). The first study surveyed 540 gamers and showed that the social aspects of the game were the most important factor for many gamers. The seco
Publikováno v:
British Journal of Wellbeing. 2:36-39
This study aimed to assess the influence of the royal wedding on the wellbeing of individuals who participated in the celebrations. We hypothesised that individuals who celebrated the national event with their community would score higher on subjecti
Publikováno v:
International Journal of Mental Health and Addiction. 4:205-216
Over the last few years there has been an increasing interest in Massively Multiplayer Online Role-Playing Games (MMORPGs). These represent the latest Internet-only computer gaming experience consisting of a multi-player universe with an advanced and
Publikováno v:
Sexualities, Evolution and Gender
This study evaluated sex differences in the relative importance placed on olfactory cues during mate choice. To evaluate this, 151 men and 289 women completed an on-line version of the Romantic Interests Survey (RIS) (Herz & Inzlicht, 2002). Olfactor
Publikováno v:
CyberPsychology & Behavior. 7:479-487
Despite the growing popularity of online game playing, there has been no primary survey of its players. Therefore, an online questionnaire survey was used to examine basic demographic factors of online computer game players who played the popular onl
Publikováno v:
CyberPsychology & Behavior. 7:1-10
There is little doubt that video game playing is a psychological and social phenomenon. This paper outlines the main structural characteristics of video game playing (i.e., those characteristics that either induce gaming in the first place or are ind
Publikováno v:
Journal of Adolescence. 27:87-96
Despite the growing popularity of online game playing, there have been no surveys comparing adolescent and adult players. Therefore, an online questionnaire survey was used to examine various factors of online computer game players (n = 540) who play
Publikováno v:
Personality and Individual Differences. 35:1373-1383
Two studies were conducted to examine the accuracy of personality assessment at zero acquaintance. In Study 1, participants were asked to rate head and shoulder colour photographs of strangers in terms of the extraversion, neuroticism and psychoticis
Publikováno v:
CyberPsychology & Behavior. 6:81-91
Despite the rise of computer games as a leisure phenomenon, there has been relatively little research into this area. Furthermore, almost all of the research to date has concentrated on arcade or console games. More recently, the Internet has become
Publikováno v:
Aggressive Behavior. 28:11-20
This paper reports tests of the factor structure of the original and Revised Expagg scales using a confirmatory factor analytic approach. Current evidence regarding the dimensionality of the Expagg scale (Campbell A et al. 1992. Aggr Behav 18:95-108)