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pro vyhledávání: '"Mark Hessler"'
Autor:
Paul Kanyuk, Aaron Lo, Venkateswaran Krishna, J.D. Northrup, Mark Hessler, Arnold Moon, Michael Lorenzen, Jonah Laird
Publikováno v:
Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks.
Publikováno v:
SIGGRAPH Talks
For Incredibles 2, we achieved interactive full-fidelity procedurally-generated hair, yielding artist freedom and productivity surpassing our previous hair tools. We implemented highly parallel algorithms for hair growth and deformation and used fast
Publikováno v:
SIGGRAPH Talks
The grumpy septapus Hank from Finding Dory presented our teams with a huge challenge. His charm immediately insured he would receive plenty of screen time, and his complexity meant we would need a host of techniques to bring him to the screen. Buildi
Autor:
Jeremie Talbot, Mark Hessler
Publikováno v:
SIGGRAPH Talks
Unsimulated character animation of items like ropes or snakes is challenging in the amount of articulation required and the degrees of freedom needing control. At Pixar we developed a powerful new system for animating highly directible curves: AutoSp
Publikováno v:
SIGGRAPH Talks
In Pixar's Finding Dory, we are introduced to a new character: Hank the Octopus. This is a very different character than Pixar has been asked to animate before. Our directors demanded both precise control and graceful, clean silhouettes. The referenc