Zobrazeno 1 - 10
of 21
pro vyhledávání: '"Mark Floryan"'
Publikováno v:
International Journal of Serious Games, Vol 4, Iss 1 (2017)
The design of effective educational games has proven itself difficult for many years, leading to sparse and somewhat inconsistent insight into the principles governing such systems. While attempts at constructing frameworks for educational games cert
Externí odkaz:
https://doaj.org/article/d6b34274524446e9ac47a41a00e5ed4b
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030782917
AIED (1)
AIED (1)
Open-ended learning environments afford students opportunities to explore, manipulate, and test concepts, and have the potential to provide students with feedback and support by leveraging the log data generated by them. However, within open-ended co
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::eb405ef220561b5480c765a818578e21
https://doi.org/10.1007/978-3-030-78292-4_8
https://doi.org/10.1007/978-3-030-78292-4_8
Publikováno v:
ICST Workshops
This report presents numerous interventions deployed in a college-level course on software testing. The aim of these interventions was to increase interest, motivation, and confidence in software testing among computer science majors. Four hands-on i
Publikováno v:
Journal of Medical Internet Research, Vol 22, Iss 6, p e16506 (2020)
Journal of Medical Internet Research
Journal of Medical Internet Research
Background Although gamification continues to be a popular approach to increase engagement, motivation, and adherence to behavioral interventions, empirical studies have rarely focused on this topic. There is a need to empirically evaluate gamificati
BACKGROUND Although gamification continues to be a popular approach to increase engagement, motivation, and adherence to behavioral interventions, empirical studies have rarely focused on this topic. There is a need to empirically evaluate gamificati
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0382a5ee0263e541bdc6fe57a30494d4
https://doi.org/10.2196/preprints.16506
https://doi.org/10.2196/preprints.16506
Publikováno v:
Translational behavioral medicine. 9(6)
Gamification is a popular method used to add entertaining and appealing dimensions to nongaming activities. Researchers of technology-based behavioral and mental-health-focused interventions have shown considerable interest in gamification to enhance
Publikováno v:
SIGCSE
Program Visualizations (PVs) have been used as educational tools to allow students to visually inspect the runtime behavior of their code. However, many of these systems act as low-level visual debuggers not high-level abstractions of program behavio
Autor:
Mark Floryan, Mark Sherriff
Publikováno v:
2016 ASEE Annual Conference & Exposition Proceedings.
Autor:
Mark Floryan, Nicholas Lytle
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319402154
GALA
GALA
This article presents empirical studies of a serious game focusing on various aspects of the American Civil War. We developed and deployed four distinct modules of our game for use within a fifth grade classroom in Virginia, USA. Of the first three m
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ff0be96aa46f86dfc76c29052334b85a
https://doi.org/10.1007/978-3-319-40216-1_17
https://doi.org/10.1007/978-3-319-40216-1_17
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319197722
AIED
AIED
This article describes efforts to offer automated assessment of students within an exploratory learning environment. We present a regression model that estimates student assessments in an ill-defined medical diagnosis tutor called Rashi. We were plea
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1aa766e0c6da99ed086efad3c747d8d3
https://doi.org/10.1007/978-3-319-19773-9_13
https://doi.org/10.1007/978-3-319-19773-9_13