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pro vyhledávání: '"Marjorie Ann M. Cuerdo"'
Publikováno v:
2021 IEEE Conference on Games (CoG).
Publikováno v:
2021 IEEE Conference on Games (CoG).
Publikováno v:
CHI Extended Abstracts
Failure, often represented through death, is a central aspect of almost every video game. In-game death can drive player perceptions of difficulty and greatly impact the core player experience; however, there is surprisingly limited amounts of resear
Publikováno v:
CHI Extended Abstracts
In this paper, we describe a pilot study in which we adapted and tested the System Usability Scales (SUS) for children between ages of 7-11. We began the study with interviews with four elementary school teachers in which we asked their help with mod
Publikováno v:
Game User Experience And Player-Centered Design ISBN: 9783030376420
Failure is a central aspect of almost every game experience, driving player perceptions of difficulty and impacting core game user experience concepts such as flow. At the heart of failure in many game genres is player death. While techniques such as
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::53929700ce0030e138825a9ac2e22d04
https://doi.org/10.1007/978-3-030-37643-7_12
https://doi.org/10.1007/978-3-030-37643-7_12