Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Marilyn Ault"'
Publikováno v:
Journal of Education in Science, Environment and Health, Vol 3, Iss 2, Pp 110-125 (2017)
The purpose of this study was to investigate the types of argumentation discourse displayed by students when they engaged in chat as part of an online multiplayer game about both socioscientific and scientific topics. Specifically, this study analyze
Externí odkaz:
https://doaj.org/article/b9f7286525fd444d886245efa3b90d03
Autor:
Bernard Schuster, Hannah Britton, Hyunjin Seo, Darcey Altschwager, Eli Booton, Marilyn Ault, Joi Wickliffe, Megha Ramaswamy
Publikováno v:
Women & Criminal Justice. :1-17
Autor:
Darcey Altschwager, Kaushik Ayinala, Ben Tihen, Rafida Zaman, Megha Ramaswamy, Hyunjin Seo, Bernard Schuster, Lohitha Yenugu, Sejun Song, Hannah E. Britton, Baek-Young Choi, Marilyn Ault
Publikováno v:
ACM Transactions on Computing Education. 21:1-16
As society increasingly relies on digital technologies in many different aspects, those who lack relevant access and skills are lagging increasingly behind. Among the underserved groups disproportionately affected by the digital divide are women who
Autor:
Ellie Booton, Mathew Blomberg, Darcey Altschwager, Megha Ramaswamy, Bernard Schuster, Joi Wickliffe, Marilyn Ault, Shola Aromona, Hyunjin Seo, Hannah E. Britton
Publikováno v:
New Media & Society. 24:641-666
Based on interviews with 75 women transitioning from incarceration, our research identifies technology access and skills barriers facing this population and their underlying concerns and motivations in navigating privacy online. Our results suggest p
Publikováno v:
Educational Media International. 54:99-111
In this article the authors share how social media, paired with gaming and in-class supports, can facilitate the practice of scientific argumentation and report data that show how students can learn and practice argumentation through these highly int
Publikováno v:
Journal of Research on Technology in Education. 47:21-40
Reason Racer is an online, rate-based, multiplayer game that applies specific game features in order to engage middle school students in introductory knowledge of and thinking related to scientific argumentation. Game features include rapid and compe
The use of social media in and outside the classroom is increasing in the number of popular applications as well as pervasiveness in our culture. Teachers utilize social media to engage students, connect with experts, and expand their own professiona
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::26394bf0ad9752d09bb45f118ed3758f
https://doi.org/10.4018/978-1-5225-2525-7.ch004
https://doi.org/10.4018/978-1-5225-2525-7.ch004
Autor:
Marilyn Ault, Janis A. Bulgren, Bruce B. Frey, James D. Ellis, Jana Craig-Hare, Isa Kretschmer
With secondary students reporting that they are not attracted to science, technology, engineering, or mathematics (STEM) disciplines, educators are turning to games as one strategy to engage students. The goal of integrating games into science learni
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::48512000d88b5032420b771b0c917d6f
https://doi.org/10.4018/978-1-4666-9624-2.ch053
https://doi.org/10.4018/978-1-4666-9624-2.ch053
Publikováno v:
Education Libraries. 31:46
4Kids.org is an online resource with an accompanying syndicated print publication created to promote safe access to websites and technology literacy. 4Kids.org, created by ALTEC at the University of Kansas in 1995, provides a variety of Internet-base
Autor:
Marilyn Ault, J. Carolyn Graff
Publikováno v:
Journal of School Health. 63:335-338
Students with special health care needs present challenges to persons involved with their education, but school staff are accepting the challenge to create safe, nurturing, and stimulating environments for these students. This article proposes guidel