Zobrazeno 1 - 4
of 4
pro vyhledávání: '"Maria Luisa Rico-Soliveres"'
Autor:
Maria Luisa Pertegal-Felices, Andres Fuster-Guillo, Maria Luisa Rico-Soliveres, Jorge Azorin-Lopez, Antonio Jimeno-Morenilla
Publikováno v:
IEEE Access, Vol 7, Pp 65083-65092 (2019)
Educational models are incorporating methodologies to train students in teamwork skills in response to companies' information technology (IT) requirements. Conflict management is the key to effective teamwork. This paper proposes a method to improve
Externí odkaz:
https://doaj.org/article/21b20049edf34bac8f0da0e24ccc9ae5
Autor:
María Luisa Pertegal-Felices, Antonio Jimeno-Morenilla, Maria Luisa Rico-Soliveres, Jorge Azorin-Lopez, Andres Fuster-Guillo, Felipe Restrepo-Calle
Publikováno v:
Frontiers in Psychology, Vol 10 (2019)
Frontiers in Psychology
RUA. Repositorio Institucional de la Universidad de Alicante
Universidad de Alicante (UA)
Frontiers in Psychology
RUA. Repositorio Institucional de la Universidad de Alicante
Universidad de Alicante (UA)
Gamification methods adapt the mechanics of games to educational environments for the improvement of the teaching-learning process. Serious games play an important role as tools for gamification, in particular in the context of software engineering c
Autor:
Antonio Jimeno-Morenilla, Jorge Azorin-Lopez, María Luisa Pertegal-Felices, Andres Fuster-Guillo, Maria Luisa Rico-Soliveres
Publikováno v:
IEEE Access, Vol 7, Pp 65083-65092 (2019)
RUA. Repositorio Institucional de la Universidad de Alicante
Universidad de Alicante (UA)
RUA. Repositorio Institucional de la Universidad de Alicante
Universidad de Alicante (UA)
Educational models are incorporating methodologies to train students in teamwork skills in response to companies’ information technology (IT) requirements. Conflict management is the key to effective teamwork. This paper proposes a method to improv
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::802ce465d9606b6b0f72e8c7bfc77215
https://hdl.handle.net/10045/92549
https://hdl.handle.net/10045/92549
Autor:
Andrés Fuster-Guilló, María Luisa Pertegal-Felices, Antonio Jimeno-Morenilla, Jorge Azorín-López, María Luisa Rico-Soliveres, Felipe Restrepo-Calle
Publikováno v:
Frontiers in Psychology, Vol 10 (2019)
Gamification methods adapt the mechanics of games to educational environments for the improvement of the teaching-learning process. Serious games play an important role as tools for gamification, in particular in the context of software engineering c
Externí odkaz:
https://doaj.org/article/6e7a827215ff443fb0a15c849895057f