Zobrazeno 1 - 10
of 21
pro vyhledávání: '"Margarete Jahrmann"'
Autor:
Margarete Jahrmann
Publikováno v:
Edition Medienwissenschaft
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c8571b663aa8b9e1b40eb9710b74376a
https://doi.org/10.1515/9783839453452-014
https://doi.org/10.1515/9783839453452-014
Publikováno v:
HCI International 2021-Late Breaking Papers: Cognition, Inclusion, Learning, and Culture ISBN: 9783030903275
HCI (42)
HCI (42)
Commercial brain-computer interfaces raise interesting critical political-philosophical and artistic questions. Drawing on our research and experiences with the “Neuromatic Game Art” project, and using critical theory from philosophy of technolog
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7e769f6be567f2b4cdd5c938f89fa3d0
https://doi.org/10.1007/978-3-030-90328-2_38
https://doi.org/10.1007/978-3-030-90328-2_38
Autor:
Margarete Jahrmann
Publikováno v:
Not at Your Service ISBN: 9783035622751
Not at Your Service
Not at Your Service
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1f3f602c7a116ea68dbb79795d438d40
https://doi.org/10.1515/9783035622751-017
https://doi.org/10.1515/9783035622751-017
Autor:
Margarete Jahrmann
Publikováno v:
Teaching Artistic Research
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::abcbccc86a154a77f6a2f393e42ec7e9
https://doi.org/10.1515/9783110665215-006
https://doi.org/10.1515/9783110665215-006
Autor:
Margarete Jahrmann
Neurocontrollers of games are new consumer interfaces to the inner self, if we consider that they unfold as factual neuro-interfaces that evaluate our personal data and general human condition. Biometric data is gained in everyday life by mobile phon
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::372c434d2137a8dbd04169b80506dad5
https://osf.io/preprints/socarxiv/qn65k
https://osf.io/preprints/socarxiv/qn65k
Autor:
Margarete Jahrmann
The name “Ludics,” is derived from the term “ludus,” meaning “play,” a term that is useful in connection with games and rules of play. As a concept for artistic research, the Ludic method is introduced here as it combines both games and r
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ce2e73ce5fa03ac4facb9bb87ec20688
https://osf.io/preprints/socarxiv/7j32f
https://osf.io/preprints/socarxiv/7j32f
Autor:
Margarete Jahrmann
Publikováno v:
Perspektiven der Game Studies ISBN: 9783658286187
In the center of the following inquiry stands the structural coupling of play and prosume in very actual forms of Augmented Realities, AR and neurogames. The term prosumer is a portemonteau of the terms production and consumption and finds a correspo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c23d233efd9cb70a86dc427f0e1ed3fe
https://doi.org/10.1007/978-3-658-28619-4_8
https://doi.org/10.1007/978-3-658-28619-4_8
Autor:
Margarete Jahrmann
Publikováno v:
Architectonics of Game Spaces
In einer Reihe von künstlerischen Spielen wird das Konzept des immersiven Flusses, Game-Flow, durch Bewegung im Realen und Fiktiven, oft in so genannten Walking Simulatoren induziert. Gegenwärtig erwacht das Genre der Spielkunst im spezifischem Zus
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d18071f5927a84fa82c0a630737c1f22
https://doi.org/10.1515/9783839448021-017
https://doi.org/10.1515/9783839448021-017
Autor:
Margarete Jahrmann
Publikováno v:
Playful Disruption of Digital Media ISBN: 9789811018893
Playful practices in historic and contemporary forms of political “activism” had a traceable impact in the formation of political consciousness and identity in everyday life. The following analysis reflects the social implications of such politic
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4820eb1c73a1d198b6ac865d0a5c1162
https://doi.org/10.1007/978-981-10-1891-6_13
https://doi.org/10.1007/978-981-10-1891-6_13
Publikováno v:
SIGGRAPH Asia 2018 Virtual & Augmented Reality on - SA '18.
Over the last two years, the Games in Concert project explored the possibilities and implications of collaborative artistic creation of music in virtual reality (VR). Therefore a multiuser VR environment and three virtual instruments have been design