Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Mareike Picklum"'
Autor:
Mareike Picklum, Michael Beetz
Publikováno v:
Computational Materials Science. 163:50-62
Industrial and technological innovations constantly call for the development of materials that meet specific and novel requirement profiles. However, the engineering of materials with the desired properties is a time-, cost-, and labor-intensive proc
Publikováno v:
ICRA
As autonomous, mobile robots are increasingly entering our everyday lives and the tasks they are to perform are getting continuously more complex and versatile, instructing robots by means of natural-language commands becomes more and more important.
What no robot has seen before — Probabilistic interpretation of natural-language object descriptions
Publikováno v:
ICRA
We investigate the task of recognizing objects of daily use in human environments purely based on object descriptions given in natural language. In particular, we present an approach to transform phrases stated in natural language that describe such
Publikováno v:
Entertainment Computing – ICEC 2013 ISBN: 9783642411052
Augmented reality is a way to enhance mobile games and can be easily implemented on today’s powerful smartphones. Developers need to consider additional constraints when choosing the input method for such an AR game. We implemented three control me
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::942588ca5ea404aa3ed5bf2de4e7d922
https://doi.org/10.1007/978-3-642-41106-9_14
https://doi.org/10.1007/978-3-642-41106-9_14
Autor:
Johannes Kenkel, Tammo Böhme, Patrick Niethen, Volker Fehn, Yvonne Schwarte, Merve Yildirim, Rainer Malaka, Dirk Wenig, Philipp Krieter, Malte Stehr, Toke Lichtenberg, Nicole Pampuch, Marcel Schnelle, Mareike Picklum, Sanja Stark, Frederic Pollmann, Alexander Steenbergen, Susanne Knoop, Can Yüzüncü, Henning Wielenberg, Christian John, Philipp Dittmann, Georg Modzelewski
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783642335419
ICEC
ICEC
Controlling virtual characters in AR games for modern smartphones is even more challenging than controls for 'pure' VR games because the player has to keep the AR world in view. We propose six interaction concepts based on combinations of both physic
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6fc7a88b38f125bed82be5d26d4d5363
https://doi.org/10.1007/978-3-642-33542-6_36
https://doi.org/10.1007/978-3-642-33542-6_36