Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Marcus Thiebaux"'
Autor:
Daniel J. Sandin, Tom Peterka, Javier Girado, Jinghua Ge, Robert Kooima, Andrew Johnson, Jason Leigh, Thomas A. DeFanti, Marcus Thiebaux
Publikováno v:
Future Generation Computer Systems. 22:976-983
As scientific data sets increase in size, dimensionality, and complexity, new high resolution, interactive, collaborative networked display systems are required to view them in real-time. Increasingly, the principles of virtual reality (VR) are being
Autor:
Peter Larson, Brendon W. Bluestein, Albert Rizzo, Thomas D. Parsons, Kris Kratz, J. Galen Buckwalter, Marcus Thiebaux
Publikováno v:
Neuropsychologia. 42:555-562
The visuospatial ability referred to as mental rotation has been shown to produce one of the largest and most consistent sex differences, in favor of males, in the cognitive literature. The current study utilizes both a paper-and-pencil version of th
Autor:
Marcus Thiebaux, J. Galen Buckwalter, Cheryl van der Zaag, Jocelyn Shealy McGee, Greg M. Reger, Albert Rizzo
Publikováno v:
Journal of Clinical and Experimental Neuropsychology. 25:1169-1177
This study introduced a 3D rod-and-frame test in a virtual environment (VERF) and evaluated its reliability and concurrent validity according to four scoring methods previously used with 2D tests. Thirty nonimpaired older adults (15 men; 15 women) ag
Autor:
Carl Kesselman, John Bresnahan, Joseph A. Insley, Francesco De Carlo, Gregor von Laszewski, Ian McNulty, Brian Tieman, Yuxin Wang, Marcus Thiebaux, Ian Foster, Peter Lane, Derrick C. Mancini, Mei-Hui Su
Publikováno v:
Review of Scientific Instruments. 72:2062-2068
A third-generation synchrotron radiation source provides enough brilliance to acquire complete tomographic data sets at 100 nm or better resolution in a few minutes. To take advantage of such high-brilliance sources at the Advanced Photon Source, we
Autor:
Jocelyn Shealy McGee, Marcus Thiebaux, Ulrich Neumann, D. Sisemore, A. Van Rooyen, Albert Rizzo, J.G. Buckwalter, C. van der Zaag
Publikováno v:
CyberPsychology & Behavior. 3:469-482
Virtual Environment (VE) technology offers clinical assessment and rehabilitation options that are currently not available using traditional neuropsychological methods. Advancements in this type of...
Publikováno v:
Computer. 32:36-43
Our increased ability to model and measure a wide variety of phenomena has left us awash in data. In the immediate future, the authors anticipate collecting data at the rate of terabytes per day from many classes of applications, including simulation
Autor:
Clint Chua, A. Van Rooyen, Albert Rizzo, Peter Larson, J. Galen Buckwalter, Marcus Thiebaux, L. Humphrey, Kris Kratz, Ulrich Neumann, Carl Kesselman
Publikováno v:
Scopus-Elsevier
HCI (2)
HCI (2)
The Virtual Environments Laboratory at the University of Southern California (USC) has initiated a research program aimed at developing virtual reality (VR) technology applications for the study, assessment, and rehabilitation of cognitive processes.
Publikováno v:
HPDC
Scopus-Elsevier
Scopus-Elsevier
Computational grids are enabling collaboration between scientists and organizations to generate and archive extremely large datasets across shared, distributed resources. There is a need to visually explore such data throughout the life-cycle of proj
Autor:
L. Humphrey, Albert Rizzo, J.G. Buckwalter, Peter Larson, Marcus Thiebaux, Ulrich Neumann, A. Van Rooyen, Clint Chua, C. van der Zaag
Publikováno v:
VR
Virtual environment (VE) technology is increasingly being recognized as a useful medium for the study, assessment, and rehabilitation of cognitive processes and functional abilities. The capacity of VE technology to create dynamic three-dimensional (
Autor:
Richard Lindheim, D. Miraglia, Jay Douglas, Stacy Marsella, Barry Moore, Jonathan Gratch, Jeff Rickel, Catherine LaBore, William R. Swartout, W. L. Johnson, Randall W. Hill, R. Whitney, Marcus Thiebaux, Chris Kyriakakis, Jacquelyn Ford Morie, L. Tuch
Publikováno v:
Agents
Scopus-Elsevier
Scopus-Elsevier
We describe an initial prototype of a holodeck- like environment that we have created for the Mission Rehearsal Exercise Project. The goal of the project is to create an experience learning system where the participants are immersed in an environment