Zobrazeno 1 - 10
of 77
pro vyhledávání: '"Marcus Carter"'
Autor:
Davide Caprini, Francesco Battista, Paweł Zajdel, Giovanni Di Muccio, Carlo Guardiani, Benjamin Trump, Marcus Carter, Andrey A. Yakovenko, Eder Amayuelas, Luis Bartolomé, Simone Meloni, Yaroslav Grosu, Carlo Massimo Casciola, Alberto Giacomello
Publikováno v:
Nature Communications, Vol 15, Iss 1, Pp 1-10 (2024)
Abstract Although coveted in applications, few materials expand when subject to compression or contract under decompression, i.e., exhibit negative compressibility. A key step to achieve such counterintuitive behaviour is the destabilisations of (met
Externí odkaz:
https://doaj.org/article/cf5632bcfc814589ad75b6782240f5be
Autor:
Marcus Carter, Huong Giang T. Nguyen, Andrew J. Allen, Feng Yi, Wei-Chang D. Yang, Avery E. Baumann, W. Sean McGivern, Jeffrey A. Manion, Ivan Kuzmenko, Zois Tsinas, Charlotte M. Wentz, Malia Wenny, Daniel W. Siderius, Roger D. van Zee, Christopher M. Stafford, Craig M. Brown
Publikováno v:
Journal of CO2 Utilization, Vol 89, Iss , Pp 102975- (2024)
As part of U.S. national efforts to combat the detrimental effect of global climate change, the National Institute of Standards and Technology (NIST) was recently tasked to support efforts in direct air capture (DAC) of carbon dioxide research and de
Externí odkaz:
https://doaj.org/article/01c377421fef4a87914d08b14704416e
Autor:
Ben Egliston, Marcus Carter
Publikováno v:
Big Data & Society, Vol 9 (2022)
This article examines discourses about mixed reality as a data-rich sensing technology – specifically, engaging with discourses of time as framed by developers, engineers and in corporate PR and marketing in a range of public facing materials. We f
Externí odkaz:
https://doaj.org/article/fc1cb290b17f43f9b2e8252379ae8439
Publikováno v:
Digital Creativity. 33:234-249
Autor:
Ben Egliston, Marcus Carter
Publikováno v:
Convergence: The International Journal of Research into New Media Technologies. 28:595-610
This paper contributes to an increasing occupation in media studies with Mobile Virtual Reality (MVR) – a form of ‘wireless’ VR, where all necessary sensing componentry is built into the system’s headset and controllers. Our analysis focuses
Publikováno v:
Proceedings of the Ninth International Conference on Animal-Computer Interaction.
Publikováno v:
Ethics and Information Technology. 23:825-839
This paper examines how digital technologies might be used to improve ethical attitudes towards nonhuman animals, by exploring the case study of nonhuman apes kept in modern zoos. The paper describes and employs a socio-ethical framework for undermin
Autor:
Marcus Carter, Ben Egliston
Publikováno v:
New Media & Society. 25:485-504
Virtual reality (VR) is an emerging technology with the potential to extract significantly more data about learners and the learning process. In this article, we present an analysis of how VR education technology companies frame, use and analyse this
Autor:
Marcus Carter, Premeet Sidhu
Publikováno v:
Games and Culture. 16:1044-1064
In game studies, meaningful play is commonly discussed and situated through Salen and Zimmerman’s (2004) definition describing it as the integrated and discernible relationship between player actions and system outcomes within the context of the ga
Autor:
Marcus Carter, Ben Egliston
Publikováno v:
Journal of Gaming & Virtual Worlds. 13:3-20
This article focuses on the interactivity afforded to audiences by the video game livestreaming platform twitch.tv. Drawing on theories of audience labour, we explore what audience interactivity on Twitch might mean within the context of the contempo