Zobrazeno 1 - 10
of 65
pro vyhledávání: '"Marco Gillies"'
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
This paper explores the impact of self-representation (full body Self Avatar vs. Just Controllers) in a Collaborate Virtual Environment (CVE) and the consistency of self-representation between the users. We conducted two studies: Study 1 between a co
Externí odkaz:
https://doaj.org/article/9b7839d9411240ff9151b35678ae81e3
Autor:
Niccolò Albertini, Andrea Brogni, Riccardo Olivito, Emanuele Taccola, Baptiste Caramiaux, Marco Gillies
Publikováno v:
Virtual Archaeology Review, Vol 8, Iss 16, Pp 12-21 (2017)
Archaeological data are heterogeneous, making it difficult to correlate and combine different types. Datasheets and pictures, stratigraphic data and 3D models, time and space mixed together: these are only a few of the categories a researcher has to
Externí odkaz:
https://doaj.org/article/cd5291543e664880831227048a4b4db3
Autor:
Olivia Drewett, Gayle Hann, Marco Gillies, Carmel Sher, Sylvie Delacroix, Xueni Pan, Tara Collingwoode-Williams, Caroline Fertleman
Publikováno v:
Frontiers in Public Health, Vol 7 (2019)
Background: Virtual reality technology is a rapidly developing tool which has been shown to have exciting prospects in the field of medical education (1). In a recent, subsequent study, Pan et al. consider the potential of the same technology in the
Externí odkaz:
https://doaj.org/article/54aba25b948243cca82225abd88f9ff9
Publikováno v:
PLoS ONE, Vol 7, Iss 4, p e32931 (2012)
Male volunteers entered an immersive virtual reality that depicted a party, where they were approached by a lone virtual woman who initiated a conversation. The goal was to study how socially anxious and socially confident men would react to this eve
Externí odkaz:
https://doaj.org/article/e12ad7d5794d4c86824862f728d0e16c
Publikováno v:
European Conference on Games Based Learning. 16:526-534
Despite the emergence of new methodologies for analysing and evaluating games using usability testing and heuristics evaluation frameworks, there is still lack of inclusive game heuristics for analysing educational simulation games. To address this,
Publikováno v:
Online and Distance Education for a Connected World ISBN: 9781800084797
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::3785af953f2f745c692ddbcd58349450
https://doi.org/10.2307/j.ctv2wk7261.20
https://doi.org/10.2307/j.ctv2wk7261.20
Publikováno v:
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Publikováno v:
Virtual Reality. 26:1519-1538
People can understand how human interaction unfolds and can pinpoint social attitudes such as showing interest or social engagement with a conversational partner. However, summarising this with a set of rules is difficult, as our judgement is sometim
Publikováno v:
2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
Autor:
Tom Cole, Marco Gillies
Grounded Theory Methodology (GTM) is a powerful way to develop theories where there is little existing research using a flexible but rigorous empirically-based approach. Although it originates from the fields of social and health sciences, it is a fi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::eab659576f629c3a22ae7646d84267d2
https://research.gold.ac.uk/id/eprint/31844/1/GroundedTheoryInHCI_ColeGillies.pdf
https://research.gold.ac.uk/id/eprint/31844/1/GroundedTheoryInHCI_ColeGillies.pdf