Zobrazeno 1 - 10
of 77
pro vyhledávání: '"Marcello Carrozzino"'
Publikováno v:
Symphonya, Iss 2, Pp 52-65 (2018)
This article presents the results of an interdisciplinary research work on the emergence and impact of virtual technologies on the valorization of cultural experience. After reviewing the literature on immersive museography and the concepts of immers
Externí odkaz:
https://doaj.org/article/acdd65489e1c4f73a00fd44fd3b0d060
Autor:
Cristian Lorenzini, Marcello Carrozzino, Chiara Evangelista, Franco Tecchia, Massimo Bergamasco, Alexandra Angeletaki
Publikováno v:
SCIRES-IT, Vol 3, Iss 2, Pp 135-142 (2014)
En In this paper we present a Digital Serious Game set in a medieval alchemical laboratory, aimed at disseminating the ancient knowledge of medicine distillation contained in the famous Adam Lonicer's Kreuterbuch (1569) treatise. The application is b
Externí odkaz:
https://doaj.org/article/e3f15e1bf7a942f3949e4ffa736114d2
Publikováno v:
SCIRES-IT, Vol 2, Iss 2, Pp 77-90 (2012)
EnVirtual Environment technologies are becoming increasingly important, carving out place in several sectors like training, learning, entertainment or industry, thanks to their adaptability for different contexts.In the Cultural Heritage field, they
Externí odkaz:
https://doaj.org/article/6dda09d3a61e4a089e418be768245d1e
Publikováno v:
SCIRES-IT, Vol 2, Iss 1, Pp 133-148 (2012)
EnVulnerability of cultural properties can be significantly reduced through specific disaster plans, focused on safeguarding cultural assets in emergency situations. The effectiveness of these plans may be enhanced by the use of innovative technologi
Externí odkaz:
https://doaj.org/article/777e9b94442248e1bfb5f896e12fdf08
Publikováno v:
Archeomatica, Vol 2, Iss 2 (2012)
La piazza è un luogo di incontro, di confronto e di discussione, nel quale si creano nuovi rapporti o si rafforzano i rapporti esistenti tra le persone e il luogo stesso. Muoversi dentro una piazza consente di conoscere ‘fi sicamente’ la realt
Externí odkaz:
https://doaj.org/article/ac92c2bb0aef44efae86240c73dbcb90
Autor:
Giacomo Landeschi, Marcello Carrozzino
Publikováno v:
Internet Archaeology, Iss 31 (2011)
In the last decade 3D technologies have become very effective and are widely used for managing and interpreting archaeological data. A better way to perceive, understand and communicate Cultural Heritage has been achieved through VR applications, whi
Externí odkaz:
https://doaj.org/article/29d8ecce3c7f4b5393acdfa242fec30e
This open access book constitutes the refereed proceedings of the First International Conference on VR Technologies in Cultural Heritage, VRTCH 2018, held in Brasov, Romania in May 2018. The 13 revised full papers along with the 5 short papers pre
Publikováno v:
Journal on Multimodal User Interfaces. 16:335-342
While Virtual Reality has slowly become a common sight, haptics is still struggling to appeal to the general public. We argue that one of the possible reasons is that while VR is designed to be as easily adaptable as possible to many different contex
Autor:
Riccardo Galdieri, Mike Potel, Marcello Carrozzino, Massimo Bergamasco, Octavian Mihai Machidon
Publikováno v:
IEEE Computer Graphics and Applications. 40:71-83
As human beings, we are so used to interacting with each other that any world without humans would feel alien to us, including digital ones. In this article, we present a survey on the role of digital human-like characters in virtual worlds, both as
Autor:
Mihai Duguleana, Răzvan Gabriel Boboc, Marcello Carrozzino, Gheorghe-Daniel Voinea, Massimo Bergamasco
Publikováno v:
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XLII-2-W11, Pp 373-378 (2019)
The technological advances made in the recent years in the field of Information and Communication Technologies (ICT) have led to a revolution in many adjacent areas. One of these is Cultural Heritage (CH), as the new array of XR technologies (a conce