Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Marcello A. Gómez-Maureira"'
Publikováno v:
Journal of Gaming & Virtual Worlds. 14:111-135
With increasing technological capabilities, video games provide ever more expansive virtual worlds for players to explore. Designers employ various mechanics and level design principles to encourage such exploration. However, what motivates people to
Publikováno v:
ACM Proceedings on Human-Computer Interaction, 5(CHIPLAY)
Video games frequently feature 'open world' environments, designed to motivate exploration. Level design patterns are implemented to invoke curiosity and to guide player behavior. However, evidence of the efficacy of such patterns has remained theore
Autor:
Jiaqi Li, Sotirios Piliouras, Semma Raadschelders, Vivian Imani Dap, Claudia Alessandra Libbi, Marcello A. Gómez-Maureira
Publikováno v:
Entertainment Computing – ICEC 2022 ISBN: 9783031202117
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e7abd0f50411b59e1285ceccb84b7877
https://doi.org/10.1007/978-3-031-20212-4_15
https://doi.org/10.1007/978-3-031-20212-4_15
Autor:
Isabelle Kniestedt, Iulia Lefter, Frances M. T. Brazier, Marcello A. Gómez Maureira, Stephan Lukosch
Publikováno v:
ACM Proceedings on Human-Computer Interaction, 5(CHIPLAY)
Validation of serious games tends to focus on evaluating their design as a whole. While this helps to assess whether a particular combination of game mechanics is successful, it provides little insight into how individual mechanics contribute or detr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dacc9234455c4eda41015104d4c2f3fe
http://resolver.tudelft.nl/uuid:3e5ceaf7-86c8-43d3-8a0d-e39b6d4d1873
http://resolver.tudelft.nl/uuid:3e5ceaf7-86c8-43d3-8a0d-e39b6d4d1873
Publikováno v:
ICMI Companion
Food identification technology potentially benefits both food and media industries, and can enrich human-computer interaction. We assembled a food classification dataset consisting of 11,141 clips, based on YouTube videos of 20 food types. This datas
Autor:
Isabelle Kniestedt, Sandra Dingli, Danielle M. Farrugia, Marcello A. Gómez-Maureira, Björn Berg Marklund
Publikováno v:
FDG
Research has found that successful game-based learning (GBL) is dependent on several factors, e.g. students, parents, teachers and educational setting. Nevertheless, many existing GBL solutions primarily consider the student. Similarly, they focus on
Publikováno v:
FDG
With hybrid board games rising in popularity and game AI algorithms becoming more sophisticated, there is potential in involving AI to create novel game experiences and tools that can support developers. However, examples of hybrid board games that i
Publikováno v:
FDG
Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres and mechani
Autor:
Marcello A. Gómez Maureira, Isabelle Kniestedt, Valter Prpic, Ian M. Thornton, Árni Kristjánsson, Elizabeth Camilleri
Publikováno v:
PLoS ONE
PLoS ONE, Vol 14, Iss 7, p e0219827 (2019)
PLoS ONE, Vol 14, Iss 7, p e0219827 (2019)
Publisher's version (útgefin grein)
Traditional search tasks have taught us much about vision and attention. Recently, several groups have begun to use multiple-target search to explore more complex and temporally extended “foraging” behavi
Traditional search tasks have taught us much about vision and attention. Recently, several groups have begun to use multiple-target search to explore more complex and temporally extended “foraging” behavi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cdaa6c41099f9e90b2303672958b245a
https://www.dora.dmu.ac.uk/handle/2086/18240
https://www.dora.dmu.ac.uk/handle/2086/18240
Publikováno v:
Entertainment Computing, 32. Elsevier BV
Curiosity is considered an important aspect of human life, but understanding the circumstances that cause a person to become curious poses a challenge for research. This paper proposes video games as a stimulus for the experimental study of curiosity
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::effabaf3c93830b4d5209d149f54a1c3
https://hdl.handle.net/1887/3217498
https://hdl.handle.net/1887/3217498