Zobrazeno 1 - 10
of 240
pro vyhledávání: '"Marc-Erich Latoschik"'
Publikováno v:
Computers and Education: Artificial Intelligence, Vol 7, Iss , Pp 100310- (2024)
Comprehensive concepts of AI literacy (AIL) and valid measures are essential for research (e.g., intervention studies) and practice (e.g., personnel selection/development) alike. To date, several scales have been published, sharing standard features
Externí odkaz:
https://doaj.org/article/7480bca2918649b6b6bdba9966ba6083
Publikováno v:
Frontiers in Virtual Reality, Vol 5 (2024)
This paper presents a novel approach to altering how time is perceived in Virtual Reality (VR). It involves manipulating the speed and pattern of motion in objects associated with timekeeping, both directly (such as clocks) and indirectly (like pendu
Externí odkaz:
https://doaj.org/article/935bc7d6ee4148f6846c28189dc7f762
Autor:
David Mal, Nina Döllinger, Erik Wolf, Stephan Wenninger, Mario Botsch, Carolin Wienrich, Marc Erich Latoschik
Publikováno v:
Frontiers in Virtual Reality, Vol 5 (2024)
Virtual humans play a pivotal role in social virtual environments, shaping users’ VR experiences. The diversity in available options and users’ individual preferences can result in a heterogeneous mix of appearances among a group of virtual human
Externí odkaz:
https://doaj.org/article/8ac81b9d9ecc42fba8a9e7575e4c1987
Publikováno v:
Frontiers in Virtual Reality, Vol 5 (2024)
Cybersickness is still a prominent risk factor potentially affecting the usability of virtual reality applications. Automated real-time detection of cybersickness promises to support a better general understanding of the phenomena and to avoid and co
Externí odkaz:
https://doaj.org/article/ea5db93ecc994f3aa200f38929f55fd6
Publikováno v:
Frontiers in Virtual Reality, Vol 4 (2023)
Introduction: This paper addresses the need for reliable user identification in Extended Reality (XR), focusing on the scarcity of public datasets in this area.Methods: We present a new dataset collected from 71 users who played the game “Half-Life
Externí odkaz:
https://doaj.org/article/cbb8fab8e3ec4e5b8d5ace5c7c4b47e5
Publikováno v:
IEEE Access, Vol 10, Pp 21236-21249 (2022)
Finding robust and accurate feature matches is a fundamental problem in computer vision. However, incorrect correspondences and suboptimal matching accuracies lead to significant challenges for many real-world applications. In conventional feature ma
Externí odkaz:
https://doaj.org/article/806c2074757a4d939a5fae4e56ba6f92
Publikováno v:
MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung, Vol 51, Iss AR/VR - Part 2 (2023)
Dieser Beitrag präsentiert die Ergebnisse des Seminarkonzepts und der durchgeführten Begleitforschung zum inter- und transkulturellen Lernen in Virtual Reality (VR). Im Rahmen eines Universitätsseminars entwarfen TEFL-Studierende (Teaching English
Externí odkaz:
https://doaj.org/article/d2eb204655d8486b88c3ba2cc7f90b06
Autor:
Maximilian Landeck, Federico Alvarez Igarzábal, Fabian Unruh, Hannah Habenicht, Shiva Khoshnoud, Marc Wittmann, Jean-Luc Lugrin, Marc Erich Latoschik
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2023)
This paper examines the relationship between time and motion perception in virtual environments. Previous work has shown that the perception of motion can affect the perception of time. We developed a virtual environment that simulates motion in a tu
Externí odkaz:
https://doaj.org/article/e4b8be72d8554f8f98b1b4035e2e4831
Autor:
Erik Wolf, Nina Döllinger, David Mal, Stephan Wenninger, Andrea Bartl, Mario Botsch, Marc Erich Latoschik, Carolin Wienrich
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
Virtual reality applications employing avatar embodiment typically use virtual mirrors to allow users to perceive their digital selves not only from a first-person but also from a holistic third-person perspective. However, due to distance-related bi
Externí odkaz:
https://doaj.org/article/b83cf3b094744a209c025bb223a72925
Autor:
Jinghuai Lin, Marc Erich Latoschik
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
Social Virtual Reality (social VR or SVR) provides digital spaces for diverse human activities, social interactions, and embodied face-to-face encounters. While our digital bodies in SVR can in general be of almost any conceivable appearance, individ
Externí odkaz:
https://doaj.org/article/70bd153d7b784e5daec88432406e78c5