Zobrazeno 1 - 10
of 48
pro vyhledávání: '"Marc Herrlich"'
Autor:
Jens Teichert, Marc Herrlich, Benjamin Walther-Franks, Lasse Schwarten, Sebastian Feige, Markus Krause, Rainer Malaka
Publikováno v:
Advances in Human-Computer Interaction, Vol 2010 (2010)
Interactive surfaces are only just beginning to break into the market, and they still do not offer the advanced functionality demonstrated with many lab prototypes. The path from a prototype system to a finished product for use in real-world scenario
Externí odkaz:
https://doaj.org/article/35e95f2dcd1f4e0e992f5bda6ca745a2
Autor:
Georg Volkmar, Dmitry Alexandrovsky, Asmus Eike Eilks, Dirk Queck, Marc Herrlich, Rainer Malaka
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 6:1-20
The use of procedural content generation (PCG) in the context of video games has increased over the years as it provides an economical way to generate game content whilst enhancing their variety and replayability. For city-building games, this approa
Autor:
Linda Graf, Maximilian Altmeyer, Katharina Emmerich, Marc Herrlich, Andrey Krekhov, Katta Spiel
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::51fa0f3f16a500bd73b0acba34d2d50c
https://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&origin=inward&scp=85139096887
https://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&origin=inward&scp=85139096887
Publikováno v:
Mensch und Computer
Personal drones are becoming popular supporting humans in diverse tasks such as photography. This emphasizes the need for further research on other applications but also the potential benefits and problems of human-drone interaction in general. In th
Publikováno v:
Mensch und Computer
It is important to investigate effects of different interface designs not only for small sample systems but also for large real-world applications. However, it is not always possible for researchers to get direct access to these applications or relev
Publikováno v:
Entertainment Computing. 29:20-30
The concept of providing power-ups and other rewards to players in sedentary gaming sessions based on prior engagement in beneficial activities, such as exercising, has recently been explored under the term pervasive accumulated context exergames (PA
Publikováno v:
CHI PLAY (Companion)
Virtual reality exposure therapy (VRET) is a promising approach in treating phobias such as fear of heights (acrophobia). VRET provides an effective, cost-efficient, scalable and individually adaptable alternative to traditional exposure therapy. To
Autor:
Marc Herrlich, Johannes Klonig
Publikováno v:
ICHI
Medical imaging techniques, e.g., CT or MRI, produce large sets of 2D and 3D data for diagnosis and operative planning. Virtual Reality (VR) could provide a more intuitive and efficient way of interacting with such data. While 3D representations are
Publikováno v:
Mensch & Computer
We present Game of TUK, a gamified mobile app to increase physical activity among students at TU Kaiserslautern. The scale of our project with almost 2,000 players over the course of four weeks is unique for a project in a university context. We pres