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Autor:
Jonathan Brouillat, Max Liani, Stephen Friedman, Brenton Rayner, Wayne L. Wooten, Brenden Schubert, Per H. Christensen, Charlie Kilpatrick, Marc Bannister, Julian Fong, Andrew Kensler, Jonathan Shade, Cliff Ramshaw
Publikováno v:
ACM Transactions on Graphics. 37:1-21
Pixar’s RenderMan renderer is used to render all of Pixar’s films and by many film studios to render visual effects for live-action movies. RenderMan started as a scanline renderer based on the Reyes algorithm, and it was extended over the years