Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Maja Videnovik"'
Publikováno v:
International Journal of STEM Education, Vol 10, Iss 1, Pp 1-23 (2023)
Abstract Using games in education has the potential to increase students’ motivation and engagement in the learning process, gathering long-lasting practical knowledge. Expanding interest in implementing a game-based approach in computer science ed
Externí odkaz:
https://doaj.org/article/1db9e83098a0461bb89b38f3d39be6e4
Publikováno v:
JMIR Serious Games, Vol 10, Iss 3, p e32095 (2022)
BackgroundThe COVID-19 pandemic outbreak has led to a sudden change in education, closing schools and shifting to online teaching, which has become an enormous challenge for teachers and students. Implementing adequate online pedagogical approaches a
Externí odkaz:
https://doaj.org/article/785f07b920f948cbb679ca462546d854
Publikováno v:
2022 20th International Conference on Information Technology Based Higher Education and Training (ITHET).
Publikováno v:
Computer Applications in Engineering Education. 29:1132-1145
Autor:
Linda Kionig, Tone Vold, Ole Jorgen Ranglund, Vladimir Trajkovik, Maja Videnovik, Robin Braun
Learning in higher education is no longer by listening to a professor and handing in assignments. At the Inland Norway University of Applied Sciences, the Knowledge Management (KM) study programme has been developed over several years. From introduci
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8ee67c2185771f185872a284b683b9cf
https://hdl.handle.net/10453/169453
https://hdl.handle.net/10453/169453
BACKGROUND The Corona pandemic outbreak has led to a sudden change in education, closing schools and shifting the teaching online, which has become an enormous challenge for teachers and students. Implementing adequate online pedagogical approaches a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::3d92dd5f1dcdbf482f27cffa8062aeed
https://doi.org/10.2196/preprints.32095
https://doi.org/10.2196/preprints.32095
Publikováno v:
JMIR Serious Games
Background The COVID-19 pandemic outbreak has led to a sudden change in education, closing schools and shifting to online teaching, which has become an enormous challenge for teachers and students. Implementing adequate online pedagogical approaches
Publikováno v:
23861-23885
Multimedia tools and applications
Multimedia tools and applications
Adequate pedagogical approaches for integration of technology in the learning process create new opportunities for improving the quality of teaching and learning experiences, raising students’ interest and motivation for the classroom activities at
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e4a803ca7c429aeb709d5fa259041011
https://hdl.handle.net/11250/3020850
https://hdl.handle.net/11250/3020850
Publikováno v:
18th International Conference on Information Technology Based Higher Education and Training (ITHET)
ITHET
ITHET
Lenke til utgivers versjon /Link to publisher's version: https://ieeexplore.ieee.org/abstract/document/8937385 Integration of technology in education with adequate pedagogical approaches creates new opportunities or improving the quality of teaching
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f3ea0a79f7c1dfe573727c977ab0aa8d
https://hdl.handle.net/11250/2678038
https://hdl.handle.net/11250/2678038
Publikováno v:
TALE
Many countries have included or consider to include computational thinking in their educational curricula. This creates the need for a carefully planned educational approach involving different stakeholders as policymakers, educators and students. Th