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pro vyhledávání: '"Maisch, Sebastian"'
Many lighting methods used in computer graphics such as indirect illumination can have very high computational costs and need to be approximated for real-time applications. These costs can be reduced by means of upsampling techniques which tend to in
Externí odkaz:
http://arxiv.org/abs/1906.04576
We suggest a method to directly deep-learn light transport, i. e., the mapping from a 3D geometry-illumination-material configuration to a shaded 2D image. While many previous learning methods have employed 2D convolutional neural networks applied to
Externí odkaz:
http://arxiv.org/abs/1811.04756
Autor:
Maisch, Sebastian1 (AUTHOR) sebastian.maisch@uni-ulm.de, Ropinski, Timo1,2 (AUTHOR) timo.ropinski@uni-ulm.de
Publikováno v:
Computer Graphics Forum. Sep2020, Vol. 39 Issue 6, p465-479. 15p. 5 Color Photographs, 2 Diagrams, 4 Graphs.
Autor:
Maisch, Sebastian
Volumetric effects are some of the most challenging effects to render in the field of computer generated images. Depending on the data to generate images from, the challenge lies either in the time budget, or the memory resources available during ren
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e13a0acb20ff0c5085bf05e86bd07036
Autor:
Hermosilla Casajús, Pedro, Maisch, Sebastian, Vázquez Alcocer, Pere Pau|||0000-0003-4638-4065, Ropinski, Timo
Publikováno v:
Recercat. Dipósit de la Recerca de Catalunya
instname
UPCommons. Portal del coneixement obert de la UPC
Universitat Politècnica de Catalunya (UPC)
instname
UPCommons. Portal del coneixement obert de la UPC
Universitat Politècnica de Catalunya (UPC)
Molecular surfaces are a commonly used representation in the analysis of molecular structures as they provide a compact description of the space occupied by a molecule and its accessibility. However, due to the high abstraction of the atomic data, fi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b2d0bba692859fc5bf1b35c26286f35c
https://hdl.handle.net/2117/121592
https://hdl.handle.net/2117/121592
Many large scale volume visualization techniques are based on partitioning the data into bricks, which are stored and rendered using mipmaps. To generate such mipmaps, in most cases an averaging is applied such that an area in a lower mipmap level is
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::fd8688cf77356f7cdb3b3c92400b48ea
http://hdl.handle.net/11025/21648
http://hdl.handle.net/11025/21648