Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Maira B. Carvalho"'
Publikováno v:
EAI Endorsed Transactions on Serious Games, Vol 1, Iss 3, Pp 1-12 (2014)
Deployment of serious games (SGs) and their insertion in higher education (HE) curricula is still low. The lacks papers describing deployment of SGs in HE critically showing educational benefits and providing guidelines and good practices for their u
Externí odkaz:
https://doaj.org/article/19892335794347baa1bb2d990053b5ad
Autor:
Maira B. Carvalho, Jannicke Baalsrud Hauge, Carolina Islas Sedano, Matthias Rauterberg, Alessandro De Gloria, Francesco Bellotti, Riccardo Berta, Jun Hu
Publikováno v:
Computers and Education, 87, 166-181. Elsevier
There are currently a number of models, frameworks and methodologies for serious games analysis and design that provide useful interpretations of the possibilities and limitations offered by serious games. However, these tools focus mostly on high-le
Autor:
Francesco Bellotti, Maira B. Carvalho, Michael D. Kickmeier-Rust, Jun Hu, Riccardo Berta, Giorgia Gazzarata, Alessandro De Gloria
Publikováno v:
Entertainment Computing, 6(1), 1-10. Elsevier
Service-Oriented Architecture (SOA) is a set of practices for architectural design of software that exploits services as loosely coupled components orchestrated to deliver various functionalities. The SOA paradigm is not well established in the Serio
Autor:
Sandy Louchart, Neil Suttie, Sara de Freitas, Francesco Bellotti, Maira B. Carvalho, Sylvester Arnab, Theodore Lim, Alessandro De Gloria, Riccardo Berta
Publikováno v:
British Journal of Educational Technology. 46:391-411
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still a lack of methodologies and tools not only for design but also to support analysis and assessment. Filling this gap is one of the main aims of the Gam
Publikováno v:
2013 international conference on collaboration technologies and systems (CTS), 20-24 May 2013, San Diego, California, USA, 370-376
STARTPAGE=370;ENDPAGE=376;TITLE=2013 international conference on collaboration technologies and systems (CTS), 20-24 May 2013, San Diego, California, USA
CTS
STARTPAGE=370;ENDPAGE=376;TITLE=2013 international conference on collaboration technologies and systems (CTS), 20-24 May 2013, San Diego, California, USA
CTS
Collaboration and cooperation are fundamental activities and processes for humans. There has been a recent rise in the interest in collaborative and cooperative processes in several fields of study and an increasing popularity of commercial collabora
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::849715723997c6a62122ae4e2986721b
https://research.tue.nl/nl/publications/2f31e5cd-7fd4-4337-b102-8718cf9fb569
https://research.tue.nl/nl/publications/2f31e5cd-7fd4-4337-b102-8718cf9fb569
Autor:
Jannicke Baalsrud Hauge, Francesco Bellotti, Riccardo Berta, Maira B. Carvalho, Alesssandro De Gloria, Elisa Lavagnino, Rob Nadolski, Michela Ott
Publikováno v:
Journal of convergence information technology, 8(13), 1-12. Advanced Institute of Convergence Information Technology Research Center
Journal of convergence information technology (Online) 8 (2013): 1–12.
info:cnr-pdr/source/autori:Jannicke Baalsrud Hauge, Francesco Bellotti, Riccardo Berta, Maira B. Carvalho, Alesssandro De Gloria, Elisa Lavagnino, Rob Nadolski, Michela Ott/titolo:Field assessment of Serious Games for Entrepreneurship in Higher Education/doi:/rivista:Journal of convergence information technology (Online)/anno:2013/pagina_da:1/pagina_a:12/intervallo_pagine:1–12/volume:8
Journal of convergence information technology (Online) 8 (2013): 1–12.
info:cnr-pdr/source/autori:Jannicke Baalsrud Hauge, Francesco Bellotti, Riccardo Berta, Maira B. Carvalho, Alesssandro De Gloria, Elisa Lavagnino, Rob Nadolski, Michela Ott/titolo:Field assessment of Serious Games for Entrepreneurship in Higher Education/doi:/rivista:Journal of convergence information technology (Online)/anno:2013/pagina_da:1/pagina_a:12/intervallo_pagine:1–12/volume:8
The potential of Serious Games (SGs) in education is widely recognized, and their adoption is significant in particular in children instruction. However, the deployment rate of SGs in higher education (HE) and their proper insertion in meaningful cur
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::997c5816903c9f8bd97897f0e71f8810
http://hdl.handle.net/11567/629394
http://hdl.handle.net/11567/629394
Autor:
Ioana Andreea Stanescu, Antoniu Stefan, Theodore Lim, Marian Banica, Maira B. Carvalho, Jannicke Baalsrud Hauge
Publikováno v:
Volume 1B: 35th Computers and Information in Engineering Conference
Rapid technological changes have a large influence in the field of engineering systems. However, just being fast is not sufficient; additionally, the system has to be user-friendly, flexible and cost effective. Serious Games (SG), as fast-paced, imme
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ac7725414a34174fe86876009230e51f