Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Mahmood H. Hussein"'
Publikováno v:
IEEE Access, Vol 7, Pp 62465-62478 (2019)
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster students' learning and motivation. There are different opinions about the potential benefits of gaming on students' academic achievements, motivation, an
Externí odkaz:
https://doaj.org/article/de18570a8d8d41d4bd458f6582133c2e
Publikováno v:
IEEE Access, Vol 7, Pp 96309-96318 (2019)
For this paper, an educational computer game called Ecoship Endeavour was designed based on the guidelines of the inquiry, communication, mystery, decision making, challenge, and rewards (ICMDCR) framework to help facilitate critical thinking skills
Externí odkaz:
https://doaj.org/article/8ed03ea987614bd98784b61464f8e904
Autor:
Ameer Alhasan, Mahmood H. Hussein, Lukman Audah, Ammar Al-Sharaa, Ishaq Ibrahim, Moamin A. Mahmoud
Publikováno v:
Education and Information Technologies.
Publikováno v:
Hussein, M H, Ow, S H, Elaish, M M & Jensen, E O 2022, ' Digital game-based learning in K-12 mathematics education : a systematic literature review ', Education and Information Technologies, vol. 27, no. 2, pp. 2859-2891 . https://doi.org/10.1007/s10639-021-10721-x
The application of mathematical skills is essential to our daily routine and is foundational for numerous disciplines. Among various computer-supported learning methods, Digital Game-Based Learning (DGBL) has been perceived as a promising method in t
Publikováno v:
Australasian Journal of Educational Technology.
This study aims at proposing an integrated model based on the technology acceptance model, the information system success model, cognitive load theory, and personal characteristics to predict students' continued intention to reuse Google Classroom in
Publikováno v:
Education and information technologies.
Around the world, the number of English speakers and the significance of the English language are constantly increasing. Among various technology-supported instructional styles, Mobile Learning (M-Learning) has been recognized as a promising approach
Publikováno v:
2021 International Conference on Computer & Information Sciences (ICCOINS).
Research interest in gamification is currently enjoying global attention. However, while game design is often the focus of these gamification systems, interface design is overlooked. This is due to the expectations of field stakeholders and experts w
Publikováno v:
IEEE Access. 7:96309-96318
For this paper, an educational computer game called Ecoship Endeavour was designed based on the guidelines of the inquiry, communication, mystery, decision making, challenge, and rewards (ICMDCR) framework to help facilitate critical thinking skills
Publikováno v:
IEEE Access, Vol 7, Pp 62465-62478 (2019)
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster students’ learning and motivation. There are different opinions about the potential benefits of gaming on students’ academic achievements, motivation
Publikováno v:
Interactive Technology and Smart Education
Purpose The use of learning management systems (LMSs) such as Google Classroom has increased significantly in higher education institutes during the COVID-19 pandemic. However, only a few studies have investigated instructors’ continued intention t