Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Mahda M. Bagher"'
Autor:
Pejman Sajjadi, Mahda M. Bagher, Jessica G. Myrick, Joseph G. Guerriero, Timothy S. White, Alexander Klippel, Janet K. Swim
Publikováno v:
Frontiers in Environmental Science, Vol 10 (2022)
We evaluated whether teaching the public about the “critical zone”–the Earth’s outer skin, critical to all life—via a digital serious game can affect adults’ systems thinking about the environment and support policies to protect the envir
Externí odkaz:
https://doaj.org/article/cb7891dea4fe41db98efe2ed9f3a9d72
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
To incorporate immersive technologies as part of the educational curriculum, this article is an endeavor to investigate the role of two affordances that are crucial in designing embodied interactive virtual learning environments (VLEs) to enhance stu
Externí odkaz:
https://doaj.org/article/ee13344a9f164ac191872f499615c8f8
Publikováno v:
Cartography and Geographic Information Science, 50(3), 233-248
Cartography and Geographic Information Science 50 (2023) 3
Cartography and Geographic Information Science 50 (2023) 3
This article focuses on the role of embodiment in learning spatial phenomena in virtual reality in the context of geospatial education. We conducted an empirical study on the geovisualization of global earthquake locations in immersive VR and desktop
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c2636e43bfcaece26fcf1e4c6efeae1b
https://research.wur.nl/en/publications/virtual-reality-for-geospatial-education-immersive-technologies-e
https://research.wur.nl/en/publications/virtual-reality-for-geospatial-education-immersive-technologies-e
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
To incorporate immersive technologies as part of the educational curriculum, this article is an endeavor to investigate the role of two affordances that are crucial in designing embodied interactive virtual learning environments (VLEs) to enhance stu
Autor:
Jiayan Zhao, Mark Simpson, Alexander Klippel, Jan Oliver Wallgrün, Ping Li, Mahda M. Bagher, Danielle Oprean, Pejman Sajjadi, Lace Padilla
Publikováno v:
ISMAR
Although the COVID-19 pandemic has made the need for remote data collection more apparent than ever, progress has been slow in the virtual reality (VR) research community, and little is known about the quality of the data acquired from crowdsourced p
Autor:
Bart Masters, Hannah Riegel, Mahda M. Bagher, Natalie Bursztyn, Jiayan Zhao, Pejman Sajjadi, Jiawei Huang, Alexander Klippel, Jan Oliver Wallgrün
Publikováno v:
VR Workshops
Proceedings-2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Proceedings-2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021. Institute of Electrical and Electronics Engineers Inc.
Proceedings-2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Proceedings-2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021. Institute of Electrical and Electronics Engineers Inc.
Fast-tracked by need for field trip alternatives during the Covid-19 pandemic, the Strike and Dip (SaD) tool uses structure from motion 3D models of rocks in a virtual environment to facilitate teaching students how to measure the orientation of rock
Publikováno v:
iLRN
Proceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020. Institute of Electrical and Electronics Engineers Inc.
Proceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020
Proceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020. Institute of Electrical and Electronics Engineers Inc.
Proceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020
In this paper, we take a first step in exploring the effect of xR devices on the experiences of users in the context of human-agent interactions. We report on the design and heuristic evaluation of an embodied conversational agent integrated into eit
Autor:
Mahda M. Bagher
Publikováno v:
VR Workshops
The design of immersive VR experiences (iVR) can be explored from several perspectives including but not limited to technical aspects necessary for the creation of the VR content, and the cognitively motivated design principles that are critical for
Autor:
Tanya Furman, J. O. Wallgruen, Danielle Oprean, Pejman Sajjadi, Peter C. La Femina, Jiayan Zhao, Mahda M. Bagher, Alexander Klippel
Publikováno v:
Geological Society of America Abstracts with Programs.
Publikováno v:
Proceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020. Institute of Electrical and Electronics Engineers Inc.
Proceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020
iLRN
Proceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020
iLRN
Thinking in and understanding of three-dimensional structures is omnipresent in many sciences from chemistry to geosciences. Current visualizations, however, are still using two-dimensional media such as maps or three-dimensional representations acce
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5a6d5fdbddf8a7d33cbce7b588cc20b4
https://research.wur.nl/en/publications/fostering-penetrative-thinking-in-geosciences-through-immersive-e
https://research.wur.nl/en/publications/fostering-penetrative-thinking-in-geosciences-through-immersive-e