Zobrazeno 1 - 10
of 28
pro vyhledávání: '"Maesen, Steven"'
In this paper, we present a method to accomplish free viewpoint video for soccer scenes. This will allow the rendering of a virtual camera, such as a virtual rail camera, or a camera moving around a frozen scene. We use 7 static cameras in a wide bas
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::5b3195a8b587f0f3cd0cee2fd524fbcf
http://hdl.handle.net/1942/17016
http://hdl.handle.net/1942/17016
Publikováno v:
Communications in computer and information science, 554
First, we present a novel cost aggregation method for stereo matching that uses two edge-sensitive shape-adaptive support windows per pixel region; one following the horizontal edges in the image, the other the vertical edges. Their combination defin
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2101::54f5b96da79129b61cba2d2701e244a9
http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/226776
http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/226776
This paper presents a novel aggregation window method for stereo matching, by combining the disparity hypothesis costs of multiple pixels in a local region more efficiently for increased hypothesis confidence. We propose two adaptive windows per pixe
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::519f0809e52035fdaa467ced49334749
http://hdl.handle.net/1942/18339
http://hdl.handle.net/1942/18339
In this paper, we present a system to increase performance of plane sweeping for free viewpoint interpolation. Typical plane sweeping approaches incorporate a uniform depth plane distribution to investigate different depth hypotheses to generate a de
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::cc5062150d51084909b49598c0fc3ca3
http://hdl.handle.net/1942/16021
http://hdl.handle.net/1942/16021
Autor:
Maesen, Steven, Bekaert, Philippe
Navigation in large virtual reality applications is often done by unnatural input devices like keyboard, mouse, gamepad and similar devices. A more natural approach would be letting the user walk through the virtual world as if it was a physical plac
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::60dc9d485c51cafbf7c26c3947929032
http://hdl.handle.net/1942/13061
http://hdl.handle.net/1942/13061
We present a fully functional prototype to convincingly restore eye contact between two video chat participants, with a minimal amount of constraints. The proposed six-fold camera setup is easily integrated into the monitor frame, and is used to inte
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::a1349d134fece8ab85b19087d2a94073
http://hdl.handle.net/1942/8507
http://hdl.handle.net/1942/8507
Publikováno v:
Articulated Motion & Deformable Objects: 9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016, Proceedings; 2016, p55-65, 11p
Autor:
MAESEN, Steven
In deze thesis stellen we een nieuw inside-looking-out optisch tracking systeem voor. Voor dit systeem maken we enkel gebruik van goedkope markeringen en een gewone CCD camera die bevestigd wordt op het te tracken object. We tonen aan dat we de orië
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::7689e9cae941a6dce475f63164767385
http://hdl.handle.net/1942/1116
http://hdl.handle.net/1942/1116
Autor:
Goorts, Patrik, Maesen, Steven, Liu, Yunjun, Dumont, Maarten, Bekaert, Philippe, Lafruit, Gauthier
Publikováno v:
E-Business & Telecommunications: 11th International Joint Conference, ICETE 2014, Vienna, Austria, August 28-30, 2014, Revised Selected Papers; 2015, p418-434, 17p
Publikováno v:
Augmented & Virtual Reality; 2014, p434-441, 8p