Zobrazeno 1 - 10
of 289
pro vyhledávání: '"MPEG-4 Part 3"'
Autor:
Wolfgang Fiesel, Stefan Kraegeloh, S. Merrill Weiss, Robert Bleidt, Herbert Thoma, Harald Fuchs, Rinat Zeh, Jim DeFilippis
Publikováno v:
SMPTE Motion Imaging Journal. 126:26-34
Fraunhofer and its partners have developed a TV audio system based on the new MPEG-H Audio standard, now part of the ATSC 3.0 A/342 standard adopted for Korean broadcasts in 2017. Given its complexity, a complete broadcast plant was built to test the
Publikováno v:
IEEE Transactions on Broadcasting. 63:426-432
A 22.2 multichannel (22.2 ch) sound system has been adopted as an audio system for 8K Super Hi-Vision (8K). The 22.2 ch sound system is an advanced sound system composed of 24 channels three-dimensionally located in a space to envelop listeners in an
Autor:
Jens Popp, Hannes Muesch, Kristofer Kjörling, Jeroen Koppens, Janusz Klejsa, Michael Schug, Sripal S. Mehta, Toni Hirvonen, Jonas Samuelsson, Heidi-Maria Lehtonen, Mark Stuart Vinton, Per Ekstrand, Martin Wolters, Leif Sehlstrom, Lars Villemoes, Harald Mundt, Kurt Krauss, Jeffrey Riedmiller, Karsten Linzmeier, Scott G. Norcross, Prinyar Boon, Alexander Gröschel, Tim Carroll, Barbara Resch, Arijit Biswas, Heiko Purnhagen, Per Hedelin, Holger Hörich, Jonas Röden, Nicolas R. Tsingos
Publikováno v:
IEEE Transactions on Broadcasting. 63:179-201
AC-4 is a state-of-the-art audio codec standardized in ETSI (TS 103 190 and TS 103 190-2) and included in the DVB toolbox (TS 101 154 V2.2.1 and DVB BlueBook A157) and, at the time of writing, is a candidate standard for ATSC 3.0 as per A/342 part 2.
Publikováno v:
ETRI Journal. 38:829-837
Publikováno v:
IEICE Transactions on Information and Systems. :1949-1952
Autor:
Khalid Sayood
Publisher Summary The insight of researchers in audio coding is the understanding that limitations can be useful in selecting information that needs to be encoded and information that can be discarded. The limitations of human perception are incorpor
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::173258607a7e8d8b9e4b23696ff38356
https://doi.org/10.1016/b978-0-12-809474-7.00017-3
https://doi.org/10.1016/b978-0-12-809474-7.00017-3
Publikováno v:
IEEE Journal of Selected Topics in Signal Processing. 9:770-779
The science and art of Spatial Audio is concerned with the capture, production, transmission, and reproduction of an immersive sound experience. Recently, a new generation of spatial audio technology has been introduced that employs elevated and lowe
Autor:
Rui Cheng Li
Publikováno v:
Applied Mechanics and Materials. :1419-1422
This study is focused on audio streaming synchronization problems of multimedia network. Audio streaming synchronization issues of multimedia network directly affect the development of multimedia technology. To this end, this paper presents a multime
Autor:
K. R. Rao, Vladimir Britanak
Publikováno v:
Cosine-/Sine-Modulated Filter Banks ISBN: 9783319610788
In general, audio coding or audio compression algorithms are used to obtain compact digital representation of high-quality audio signals for their efficient transmission and storage. The central objective in audio coding is to represent the signal wi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c4bfcdba64700cb86cf1458e921c0c83
https://doi.org/10.1007/978-3-319-61080-1_2
https://doi.org/10.1007/978-3-319-61080-1_2
Autor:
Wei-Hsun Huang, Shingchern D. You
Publikováno v:
2017 International Conference on Applied System Innovation (ICASI).
MPEG-4 high efficiency (HE) advanced audio coding (AAC) contains a useful tool called spectral band replication (SBR) to improve the coded audio quality at low bitrates. The SBR tool uses start-band frequency to determine from which frequency band re