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Reconstructing objects in three dimensions (3D) has always been one of the primary tasks in the domain of computer graphics (CG). Succeeding in this task in real-time, including texture reconstruction, and with very low-cost hardware is the challenge
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______185::1eb88e6bc7a69fbfb8387a0bceaef62e
https://infoscience.epfl.ch/record/164389
https://infoscience.epfl.ch/record/164389