Zobrazeno 1 - 10
of 27
pro vyhledávání: '"Luo, Jieliang"'
This article addresses the pump-scheduling optimization problem to enhance real-time control of real-world water distribution networks (WDNs). Our primary objectives are to adhere to physical operational constraints while reducing energy consumption
Externí odkaz:
http://arxiv.org/abs/2310.09412
Autor:
Tian, Yunsheng, Willis, Karl D. D., Omari, Bassel Al, Luo, Jieliang, Ma, Pingchuan, Li, Yichen, Javid, Farhad, Gu, Edward, Jacob, Joshua, Sueda, Shinjiro, Li, Hui, Chitta, Sachin, Matusik, Wojciech
The automated assembly of complex products requires a system that can automatically plan a physically feasible sequence of actions for assembling many parts together. In this paper, we present ASAP, a physics-based planning approach for automatically
Externí odkaz:
http://arxiv.org/abs/2309.16909
World-building, the process of developing both the narrative and physical world of a game, plays a vital role in the game's experience. Critically-acclaimed independent and AAA video games are praised for strong world-building, with game maps that ma
Externí odkaz:
http://arxiv.org/abs/2309.15242
Volumetric design, also called massing design, is the first and critical step in professional building design which is sequential in nature. As the volumetric design process requires careful design decisions and iterative adjustments, the underlying
Externí odkaz:
http://arxiv.org/abs/2309.02583
Autor:
Tian, Yunsheng, Xu, Jie, Li, Yichen, Luo, Jieliang, Sueda, Shinjiro, Li, Hui, Willis, Karl D. D., Matusik, Wojciech
Assembly planning is the core of automating product assembly, maintenance, and recycling for modern industrial manufacturing. Despite its importance and long history of research, planning for mechanical assemblies when given the final assembled state
Externí odkaz:
http://arxiv.org/abs/2211.03977
Rewards play an essential role in reinforcement learning. In contrast to rule-based game environments with well-defined reward functions, complex real-world robotic applications, such as contact-rich manipulation, lack explicit and informative descri
Externí odkaz:
http://arxiv.org/abs/2205.10431
Autor:
Chang, Kai-Hung, Cheng, Chin-Yi, Luo, Jieliang, Murata, Shingo, Nourbakhsh, Mehdi, Tsuji, Yoshito
Volumetric design is the first and critical step for professional building design, where architects not only depict the rough 3D geometry of the building but also specify the programs to form a 2D layout on each floor. Though 2D layout generation for
Externí odkaz:
http://arxiv.org/abs/2104.13316
Autor:
Taghanaki, Saeid Asgari, Luo, Jieliang, Zhang, Ran, Wang, Ye, Jayaraman, Pradeep Kumar, Jatavallabhula, Krishna Murthy
The 3D deep learning community has seen significant strides in pointcloud processing over the last few years. However, the datasets on which deep models have been trained have largely remained the same. Most datasets comprise clean, clutter-free poin
Externí odkaz:
http://arxiv.org/abs/2011.11572
Autor:
Luo, Jieliang, Li, Hui
In this work we propose a learning approach to high-precision robotic assembly problems. We focus on the contact-rich phase, where the assembly pieces are in close contact with each other. Unlike many learning-based approaches that heavily rely on vi
Externí odkaz:
http://arxiv.org/abs/2010.08052
Autor:
Willis, Karl D. D., Pu, Yewen, Luo, Jieliang, Chu, Hang, Du, Tao, Lambourne, Joseph G., Solar-Lezama, Armando, Matusik, Wojciech
Parametric computer-aided design (CAD) is a standard paradigm used to design manufactured objects, where a 3D shape is represented as a program supported by the CAD software. Despite the pervasiveness of parametric CAD and a growing interest from the
Externí odkaz:
http://arxiv.org/abs/2010.02392