Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Lukosch, Heide K."'
Publikováno v:
Lecture Notes in Computer Science, 10825 LNCS, V-VI. Springer Verlag
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::4f71adf11e03ca09609440ea91f9936a
https://research.tilburguniversity.edu/en/publications/4094ab54-e252-44db-95df-2eecedd46793
https://research.tilburguniversity.edu/en/publications/4094ab54-e252-44db-95df-2eecedd46793
Autor:
Lukosch, Heide K.1 h.k.lukosch@tudelft.nl, Bekebrede, Geertje1, Kurapati, Shalini1, Lukosch, Stephan G.1
Publikováno v:
Simulation & Gaming. Jun2018, Vol. 49 Issue 3, p279-314. 36p.
Publikováno v:
Conference on Supporting Group Work; 11/13/2016, p267-276, 10p
Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions.
Autor:
Cidota, Marina A., Lukosch, Stephan G., Dezentje, Paul, Bank, Paulina J. M., Lukosch, Heide K., Clifford, Rory M. S.
Publikováno v:
I-com; Aug2016, Vol. 15 Issue 2, p155-169, 15p
Publikováno v:
Simulation & Gaming; Jun2021, Vol. 52 Issue 3, p364-365, 2p
Publikováno v:
International Journal of Information Systems for Crisis Response & Management; Jan-Jun2019, Vol. 11 Issue 1, pN.PAG-N.PAG, 1p
Autor:
Dezentje, Paul, Cidota, Marina A., Clifford, Rory M.S., Lukosch, Stephan G., Bank, Paulina J.M., Lukosch, Heide K.
Publikováno v:
2015 IEEE International Symposium on Mixed & Augmented Reality - Media, Art, Social Science, Humanities & Design; 2015, p57-58, 2p
Publikováno v:
2015 IEEE International Symposium on Mixed & Augmented Reality - Media, Art, Social Science, Humanities & Design; 2015, p61-61, 1p
Autor:
Marcin Wardaszko, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, Mariola Grzybowska-Brzezińska
This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully
This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the Fi