Zobrazeno 1 - 10
of 39
pro vyhledávání: '"Lukas Blinka"'
Autor:
Dmitri Rozgonjuk, Lukas Blinka, Nana Löchner, Anna Faltýnková, Daniela Husarova, Christian Montag
Publikováno v:
Child and Adolescent Psychiatry and Mental Health, Vol 17, Iss 1, Pp 1-14 (2023)
Abstract Background Problematic internet and smartphone use are significant health challenges for contemporary adolescents. However, their mutual relationship is unclear because studies investigating these phenomena are scarce. The present study aime
Externí odkaz:
https://doaj.org/article/39246eafffc94f87ba8a62e5f8dd8b2e
Publikováno v:
Journal of Eating Disorders, Vol 9, Iss 1, Pp 1-8 (2021)
Plain English summary The study found that, in adolescents, eating disorders symptoms are associated with excessive internet use even when controlled for their shared psychological factors. Self-control issues were associated with both the eating dis
Externí odkaz:
https://doaj.org/article/bd6f0140538b46a39c88d01b69881dd3
Publikováno v:
Frontiers in Public Health, Vol 10 (2022)
BackgroundThe importance of studying the excessive use of social media in adolescents is increasing and so is the need for in-depth evaluations of the psychometric properties of the measurement tools. This study investigated the properties of the Soc
Externí odkaz:
https://doaj.org/article/5920cd5ce39049dda8ab5db943bdf4a5
Publikováno v:
Frontiers in Psychiatry, Vol 13 (2022)
BackgroundProblematic sexual internet use has been attracting increasing research attention in recent years. However, there is a paucity of qualitative studies about how this problem manifests on a daily basis in the clinical population and whether t
Externí odkaz:
https://doaj.org/article/b895e5ad9d6b4a04aab0ff234f0fd5b2
Publikováno v:
Cyberpsychology: Journal of Psychosocial Research on Cyberpspace, Vol 10, Iss 3 (2016)
Impulsivity has been shown to be related to both substance- and non-substance addictions. In the case of internet gaming addiction, on one hand, higher impulsivity and sensation seeking have been reported in problematic online gamers. On the other ha
Externí odkaz:
https://doaj.org/article/9aef010ca473451daa8d9717d2cc34d3
Autor:
Lukas Blinka, Jakub Mikuška
Publikováno v:
Cyberpsychology: Journal of Psychosocial Research on Cyberpspace, Vol 8, Iss 2 (2014)
Massively multiplayer online (MMO) games represent a long-standing, intensive and wide spread type of online applications whose popularity continues to grow. Although just a mere entertainment and leisure activity for most gamers, its potentially neg
Externí odkaz:
https://doaj.org/article/c8ff954b86f848c5831ff3bbbd025606
Autor:
Lukas Blinka
Publikováno v:
Cyberpsychology: Journal of Psychosocial Research on Cyberpspace, Vol 2, Iss 1 (2008)
Typically, MMORPG (Massively Multiplayer Online Role-Playing Games) are persistent virtual worlds falling within the fantasy genre, in which the player controls his or her character which subsequently becomes a part of the online fantasy world. The s
Externí odkaz:
https://doaj.org/article/dbefb163d2334cbaa046af869751a69b
Publikováno v:
Child and Adolescent Mental Health. 28:60-66
This study investigates both offline and online bullying perpetration and victimization in association with problematic internet use (PIU) and problematic smartphone use (PSU), while also considering the related psychosocial difficulties.A total of 3
Autor:
Anna Ševčíková, Jaroslav Gottfried, Veronika Gocieková, Gabriela Gore-Gorszewska, Lukas Blinka, Jan Kotík
Publikováno v:
International Journal of Sexual Health
Objectives: This study examined the associations among erectile difficulties, sexual satisfaction, and relationship satisfaction, and whether there is a buffering effect of non-penetrative partnered sex on relationship satisfaction in men aged 50+ wh
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ffff58c8b73afaa73a943c008e34f5fb
https://is.muni.cz/publication/2258057
https://is.muni.cz/publication/2258057
Publikováno v:
Journal of Psychopathology and Behavioral Assessment. 43:757-765
To date, number of scales have been used to study online gaming addiction. Aside from their quantity, their uncertain psychometric properties are among the issues that this field of research faces. This study aims at a more detailed assessment of the