Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Luka Šlosar"'
Publikováno v:
Annales Kinesiologiae, Vol 14, Iss 2 (2024)
Various physiotherapeutic methods and approaches play a significant role in the treatment of patients with Parkinson’s disease, including the use of enriched environments. Virtual reality (VR) as a type of enriched environment has the potential to
Externí odkaz:
https://doaj.org/article/f60e4a94efe94a13b678ccf0635ff424
Publikováno v:
Annals of Medicine, Vol 55, Iss 1 (2023)
AbstractBackground In the last three decades, both medical and sports science professionals have recognized the considerable potential of digital-based interventions (DBI) to enhance the health-related outcomes of their practitioners.Objectives This
Externí odkaz:
https://doaj.org/article/1c18626fcaa34753859381720da5ad46
Publikováno v:
Frontiers in Aging Neuroscience, Vol 15 (2023)
Prolonged bed rest causes a multitude of deleterious physiological changes in the human body that require interventions even during immobilization to prevent or minimize these negative effects. In addition to other interventions such as physical and
Externí odkaz:
https://doaj.org/article/5c29145b30914e16b5346511e18f2a09
Autor:
Kaja Teraž, Boštjan Šimunič, Manca Peskar, Uros Marusic, Saša Pišot, Luka Šlosar, Malden Gasparini, Rado Pišot
Publikováno v:
Frontiers in Rehabilitation Sciences, Vol 4 (2023)
IntroductionAlthough early inpatient and post-hospital rehabilitation is recognized as necessary, not all COVID-19 patients have access to rehabilitation. There are no published reports in the literature that investigate the outcomes of patients who
Externí odkaz:
https://doaj.org/article/eeaa62dfccfd4c71902190e9c779196e
Autor:
Manca Peskar, Boštjan Šimunič, Luka Šlosar, Saša Pišot, Kaja Teraž, Mladen Gasparini, Rado Pišot, Uros Marusic
Publikováno v:
Frontiers in Psychology, Vol 14 (2023)
A plethora of evidence links SARS-CoV-2 infection with concomitant cognitive dysfunction, which often persists weeks to months after the acute stages of illness and affects executive function, attention, memory, orientation, and movement control. It
Externí odkaz:
https://doaj.org/article/37cc7fe9831c40c49b173039bb918e8c
Autor:
Luka Šlosar, Claudia Voelcker-Rehage, Armin H. Paravlić, Ensar Abazovic, Eling D. de Bruin, Uros Marusic
Publikováno v:
Frontiers in Psychology, Vol 13 (2022)
Efficient movements require intact motor and cognitive function. There is a growing literature on motor-cognitive interventions to improve the overall quality of life of healthy or diseased older people. For such interventions, novel technological ad
Externí odkaz:
https://doaj.org/article/4f73e2b56de64962b8748f3b1903edc7
Publikováno v:
Frontiers in Psychology, Vol 13 (2022)
BackgroundEfficient performance of most daily activities requires intact and simultaneous execution of motor and cognitive tasks. To mitigate age-related functional decline, various combinations of motor and cognitive training have shown promising re
Externí odkaz:
https://doaj.org/article/67e6b1fd97214d56ac5294cc0a0f99f3
Autor:
Luka Šlosar, Eling D. de Bruin, Eduardo Bodnariuc Fontes, Matej Plevnik, Rado Pisot, Bostjan Simunic, Uros Marusic
Publikováno v:
Frontiers in Psychology, Vol 12 (2021)
This study evaluated the effects of an exergame program (TennisVirtua-4, Playstation Kinect) combined with traditional tennis training on autonomic regulation, tennis technique, gross motor skills, clinical reaction time, and cognitive inhibitory con
Externí odkaz:
https://doaj.org/article/84f903f8564b4a4881c9e72d762c111c
Publikováno v:
Annales Kinesiologiae, Vol 9, Iss 2, Pp 75-88 (2018)
Aim: The purpose of this pilot study was to quantify the effect of a continued active video games (AVG) playing on the tennis forehand and backhand technique development. Methods: Altogether 24 tennis players (7 – 9 year olds) were randomly divided
Externí odkaz:
https://doaj.org/article/ea51d95fe7f24a30886681a08d4cbbd4
Publikováno v:
Annales Kinesiologiae, Vol 9, Iss 2 (2019)
Aim: The purpose of this pilot study was to quantify the effect of a continued active video games (AVG) playing on the tennis forehand and backhand technique development. Methods: Altogether 24 tennis players (7 – 9 year olds) were randomly divi
Externí odkaz:
https://doaj.org/article/f86a336ab43445acb8641986ae310a43