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pro vyhledávání: '"Luis Meier"'
Autor:
Tanja Kojić, Robert Spang, Maurizio Vergari, Luis Meier, Sebastian Möller, Jan-Niklas Voigt-Antons
Publikováno v:
Quality and User Experience. 8
As virtual reality (VR) technology is extensively developing in past years, more and more people are using it in different fields. One of the fast-developing areas in VR is exergaming, a combination of physical exercise and a game. VR exergames that
Autor:
Maurizio Vergari, Robert P. Spang, Jan-Niklas Voigt-Antons, Luis Meier, Sebastian Alexander Müller, Tanja Kojic
Publikováno v:
VR
Advancing technology and higher availability of Virtual Reality (VR) devices sparked its application in various research fields. For instance, health-related research showed that simulated nature environments in VR could reduce arousal and increase v
Autor:
Luis Meier, Sebastian Möller, Jan-Niklas Voigt-Antons, Robert Greinacher, Tanja Kojic, Rudresha Gulaganjihalli Parameshappa
Publikováno v:
QoMEX
Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports activities, or how to improve on them. Breathing rhythm is a particularly interesting physiolog
Publikováno v:
QoMEX
This paper describes the development and validation of a continuous pictographic scale for self-reported assessment of affective states in virtual environments. The developed tool, called Morph A Mood (MAM), consists of a 3D character whose facial ex
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f5ca2b69e02d86d8e49255077aa22663
Autor:
Allan Alexandre Honorio, André Luis Meier, Bianca Cristine De Toni Riselo, Cleyton Stresser da Silva, Vitor Pereira Faro
Publikováno v:
Congresso Brasileiro de Mecânica dos Solos e Engenharia Geotécnica.
Publikováno v:
Congresso Brasileiro de Mecânica dos Solos e Engenharia Geotécnica.
Publikováno v:
Journal of Educational Psychology. 110:233-249
Decorative pictures, which make a learning text aesthetically appealing rather than provide information, have been predominantly found to impair learning by an increase of learning-irrelevant cognitive processes. Recent research, however, indicates t