Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Luis Felipe Coimbra Costa"'
Autor:
Luis Felipe Coimbra Costa, Luciana Maria Azevedo Nascimento, Yuri Oliveira de Lima, Ana Moura Santos, Carlos Eduardo Barbosa, Geraldo Xexeo, Jano Moreira de Souza
Publikováno v:
IEEE Access, Vol 12, Pp 112576-112593 (2024)
Challenges related to gender equality are being researched by different institutions, universities, and companies worldwide. In particular, there are still gaps concerning higher education in Science, Technology, Engineering, and Mathematics (STEM).
Externí odkaz:
https://doaj.org/article/f59bff4968174abaad0b2bced7741e89
Heroine’s Learning Journey: Motivating Women in STEM Online Courses Through the Power of a Narrative
Autor:
Luis Felipe Coimbra Costa, Samuel Gomes, Ana Moura Santos, Geraldo Bonorino Xexeo, Yuri Oliveira De Lima, Rui Prada, Carlos Martinho, Jo Ao Dias
Publikováno v:
IEEE Access, Vol 12, Pp 20103-20124 (2024)
Although Science, Technology, Engineering, and Mathematics (STEM) are essential for the development of society, men hugely outnumber women in the majority of STEM fields in higher education, a factor that hinders inclusion and restricts the possibili
Externí odkaz:
https://doaj.org/article/a094d8c1816d4af0af1dbc52d1cdb41c
Autor:
Carlos Eduardo Barbosa, Yuri Oliveira de Lima, Luis Felipe Coimbra Costa, Herbert Salazar dos Santos, Alan Lyra, Matheus Argôlo, Jonathan Augusto da Silva, Jano Moreira de Souza
Publikováno v:
European Journal of Futures Research, Vol 10, Iss 1, Pp 1-19 (2022)
Abstract Work has been continuously changing throughout history. The most severe changes to work occurred because of the industrial revolutions, and we are living in one of these moments. To allow us to address these changes as early as possible, mit
Externí odkaz:
https://doaj.org/article/e510f4a91ddb44b48ffc85040379e9fd
Publikováno v:
2021 4th International Conference of the Portuguese Society for Engineering Education (CISPEE).
Educational Escape Games are active learning strategies, as students solve problems related with the curriculum content to “escape” from the physical place where they are “locked”. This paper describes the implementation of two Escape Games a
Autor:
Leandro Ouriques, Farmy Silva, Rafael Studart Monclar, Geraldo Xexéo, Luis Felipe Coimbra Costa, Eduardo Mangeli
Publikováno v:
SBSI
In this work, we formally build the construct of games as information systems. Starting from models and definitions that describe them, we present models that show game elements: components, players, environment, and their relations; as information s
Autor:
Jano Moreira de Souza, Yuri Lima, Luis Felipe Coimbra Costa, Rui Prada, Geraldo Xexéo, Ana Moura Santos
Publikováno v:
ICERI Proceedings.
Autor:
Jose Bernardo Rocha, António Rito Silva, Pedro Correia, Daniel Gonçalves, Rui Prada, Luis Felipe Coimbra Costa
Publikováno v:
CSEE&T
This paper discusses how quizzes are applied within the field of software engineering learning and how quizzes can help self-regulate student learning. For this, a systematic mapping that selected the most relevant studies on the use of quizzes in ed
Autor:
Carlos Eduardo Barbosa, Jano Moreira de Souza, Yuri Lima, Marcos Rodrigues Pinto, Luis Felipe Coimbra Costa
Publikováno v:
CSCWD
The practice of Knowledge Management within the scope of the Brazilian Federal Government advocates achieving the strategic objectives of organizations, aiming the provision of better services to society. Such improvements can be achieved by acquirin
Autor:
GERALDO XEXÉO, AIRINE CARMO, AUGUSTO ACIOLI, BERNARDO TAUCEI, CLAUDIO DIPOLITTO, EDUARDO MANGELI, JOSHUA KRITZ, LUIS FELIPE COIMBRA COSTA, MARCELO AREAS, RAFAEL MONCLAR, RENAN GARROT, TADEU CLASSE, VITOR AZEVEDO
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ededa12f9f252c85d0ad39f1013d2165