Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Luis Cabañero-Gomez"'
Publikováno v:
SoftwareX, Vol 15, Iss , Pp 100745- (2021)
Electroencephalography (EEG) signals analysis is non-trivial, thus tools for helping in this task are crucial. One typical step in many studies is feature extraction, however, there are not many tools focused on that aspect. In this paper, eeglib: a
Externí odkaz:
https://doaj.org/article/768632393d944e7c95751e3b2bcac1b4
Autor:
Luis Rodriguez-Benitez, Pablo Leon-Alcaide, Ester del Castillo, Luis Cabañero-Gomez, Jun Liu, Luis Jimenez-Linares
Publikováno v:
Software Impacts. 15:100458
Autor:
David Carneros-Prado, Luis Cabanero-Gomez, Esperanza Johnson, Ivan Gonzalez, Jesus Fontecha, Ramon Hervas
Publikováno v:
IEEE Access, Vol 12, Pp 180198-180209 (2024)
Prolonged incorrect sitting postures can lead to various health issues, including musculoskeletal disorders and reduced quality of life. Efficient and accurate methods for monitoring and assessing sitting postures are crucial for promoting overall we
Externí odkaz:
https://doaj.org/article/0fff5bbe7465464fabc12798b36f60ab
Publikováno v:
International Journal of Distributed Sensor Networks, Vol 15 (2019)
This article presents an easy-to-deploy and low-cost Internet of Things infrastructure for gait characterization based on a set of wireless inertial sensors, called nodes, connected to the same local area network. These nodes allow acquiring inertial
Externí odkaz:
https://doaj.org/article/b4a203d64c4b4b3e952220dd59be8c1f
Autor:
Esperanza Johnson, Iván González, Tania Mondéjar, Luis Cabañero-Gómez, Jesús Fontecha, Ramón Hervás
Publikováno v:
Informatics, Vol 7, Iss 4, p 48 (2020)
Affective computing is a branch of artificial intelligence that aims at processing and interpreting emotions. In this study, we implemented sensors/actuators into a stuffed toy mammoth, which allows the toy to have an affective and cognitive basis to
Externí odkaz:
https://doaj.org/article/ca1acf5457164d8998c874d73fc38064
Publikováno v:
Proceedings, Vol 2, Iss 19, p 483 (2018)
Video games and electroencephalography (EEG) can be used together in more than one way: cognitive analysis, mood analysis or Brain-Computer Interfaces (BCI), for instance. Nowadays, these two fields are gaining popularity when working together. We ha
Externí odkaz:
https://doaj.org/article/7d2a15f0c7e64b6b985f1bfaffb86fb6