Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Luigi Proserpio"'
Publikováno v:
Journal of Product Innovation Management. 30:1009-1026
Organizations are increasingly moving toward a team-based structure for managing complex knowledge in new product development (NPD) projects. Such teams operate in an environment characterized by dynamic project requirements and emergent nonroutine i
Autor:
Luigi Proserpio
Internet ci ha cambiati. E con noi ha cambiato i nostri punti di riferimento, così che stentiamo persino a ricordare come ci comportavamo prima del suo avvento. Il cambiamento è stato tale da portare nuovi comportamenti diventati in poco tempo auto
Autor:
Luigi Proserpio
Publikováno v:
Journal of Management Inquiry. 21:119-123
The Internet is almost invariably viewed as a positive for academia because it can so dramatically accelerate the location and dissemination of knowledge. However, there are some unintended consequences for the researchers and professors in the wonde
Autor:
Dennis A. Gioia, Luigi Proserpio
Publikováno v:
Academy of Management Learning & Education. 6:69-80
Using Gioia and Brass' 1986 article, “Teaching the TV Generation,” as a point of departure for considering our current instructional environment, we focus on a relatively recent development that on...
Publikováno v:
Journal of Product Innovation Management. 24:156-165
Product development teams become increasingly dispersed because innovative project tasks require the input of specialized knowledge at multiple locations. Prior analyses indicate that as team member dispersion increases teams find it more difficult t
Autor:
Luigi Proserpio, Martin Hoegl
Publikováno v:
Academy of Management Proceedings. 2004:A1-A6
Innovation teams vary in terms of team members’ proximity, i.e., the degree to which all team members are in direct vicinity over the duration of the project. The proximity of team members, however, has potentially important implications for the co
Because organizations and educational institutions are moving toward a training approach that emphasizes the active involvement of participants, there is growing interest in understanding how indiv...
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::966a120527d95108e2a3bcbce4872e90
http://hdl.handle.net/11565/3777299
http://hdl.handle.net/11565/3777299
Autor:
Massimo Magni, Luigi Proserpio
This article analyzes the impact of a computer simulation (business game) on the users’ perceived learning. The theoretical model developed in this paper is derived from collaborative learning and human–computer interaction assumptions. The hypot
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::afc01fe043f48ef302e38de5eb93b29e
http://hdl.handle.net/11565/3728595
http://hdl.handle.net/11565/3728595
Interview with Anthony Davidson, SuperAguri F1 GP Driver (autosport.com, March 2, 2007): Q: Can you actually learn anything from the [F1 videogame] though? AD: Absolutely. When I did the 2004 season, I really relied on having video data from the team
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9d33e443f6cbf1be7587b33a75e0f840
https://doi.org/10.4018/978-1-60960-195-9.ch603
https://doi.org/10.4018/978-1-60960-195-9.ch603
The notion of improvisation has recently emerged in managerial studies as a viable answer to flexibly dealing with unexpected occurrences. Nonetheless, research on improvisation has essentially approached the issue through a metaphorical framework, a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::54e00d37e8e712cb930c5a3064b2d23c
http://hdl.handle.net/11565/3715120
http://hdl.handle.net/11565/3715120