Zobrazeno 1 - 10
of 115
pro vyhledávání: '"Ludic interfaces"'
Autor:
Mathias Fuchs
Publikováno v:
G|A|M|E The Italian Journal of Game Studies (2012)
The recent success of non-standard and playful interface devices like Wii Remote, Move, and Kinect is an indicator of a process that demonstrates that ludic interfaces might be the core driver for a transformation in the sector of video games culture
Externí odkaz:
https://doaj.org/article/e1de23b275bb44db952a7c3fa0d8232a
Autor:
Fuchs, Mathias
Publikováno v:
Fuchs, M 2011, Interfaces Ludiques . in G Bébié Valérian (Hrsg.), Jusqu'ici, tout va bien : Rencontres des arts numériques, électroniques et médiatiques . Oudeis, Le Vigan, France, S. 18-23 .
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::4a3db2edfa5dddbea6838729b0a17700
http://de.calameo.com/read/0011703502883872c8a60
http://de.calameo.com/read/0011703502883872c8a60
Publikováno v:
Fuchs, M, Russegger, G & Mañas Carbonell, M 2013, Ludic Interfaces . in N Webber & D Riha (eds), Exploring Videogames : Culture, Design and Identity . Inter-Disciplinary Press, Oxford, pp. 31-40 . DOI: 10.1163/9781848882409_005
Fuchs, M, Russegger, G & Mañas Carbonell, M 2013, Ludic Interfaces . in N Webber & D Riha (eds), Exploring Videogames : Culture, Design and Identity . Inter-Disciplinary Press, Oxford, pp. 31-40 .
Fuchs, M, Russegger, G & Mañas Carbonell, M 2013, Ludic Interfaces . in N Webber & D Riha (eds), Exploring Videogames : Culture, Design and Identity . Inter-Disciplinary Press, Oxford, pp. 31-40 .
The chapters in this volume engage with a broad range of issues in and around modern digital entertainment, including conceptions of videogames as art, as representational spaces and as the focus of communities. Approaches to reading videogames are c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::250b357e0de81506484ec0216ca604d7
http://fox.leuphana.de/portal/de/publications/ludic-interfaces(5cf717c2-554e-42bd-b53e-2171eced88b6).html
http://fox.leuphana.de/portal/de/publications/ludic-interfaces(5cf717c2-554e-42bd-b53e-2171eced88b6).html
Autor:
Fuchs, Mathias
Publikováno v:
Fuchs, M 2011, Mouseology – Ludic Interfaces – Zero Interfaces . in G Russegger, M Tarasiewicz & M Wlodkowski (eds), Coded Cultures : Creative Practices out of Diversity . Springer-Verlag Wien, Wien, pp. 242-261 . DOI: 10.1007/978-3-7091-0458-3_10
Fuchs, M 2011, Mouseology – Ludic Interfaces – Zero Interfaces . in G Russegger, M Tarasiewicz & M Wlodkowski (eds), Coded Cultures : Creative Practices out of Diversity . Springer-Verlag Wien, Wien, pp. 242-261 . https://doi.org/10.1007/978-3-7091-0458-3_10
Fuchs, M 2011, Mouseology – Ludic Interfaces – Zero Interfaces . in G Russegger, M Tarasiewicz & M Wlodkowski (eds), Coded Cultures : Creative Practices out of Diversity . Springer-Verlag Wien, Wien, pp. 242-261 . https://doi.org/10.1007/978-3-7091-0458-3_10
≫When destroying the mouse, Trembling cursor represents last statement of the mouse. Motion of the mouse and the cursor are recorded simultaneously. They will be replayed in parallel on your desktop.≪
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::4d5a9c0a1a174c9c1c651517e22e1560
http://fox.leuphana.de/portal/de/publications/mouseology--ludic-interfaces--zero-interfaces(eed2aac3-5905-46dd-a67b-c3e6c9163eda).html
http://fox.leuphana.de/portal/de/publications/mouseology--ludic-interfaces--zero-interfaces(eed2aac3-5905-46dd-a67b-c3e6c9163eda).html
Autor:
Fuchs, Mathias
Publikováno v:
Fuchs, M 2012, ' Ludic interfaces : Driver and product of gamification ' GAME : the Italian journal of game studies, vol 2012, no. 1 .
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3697::bc184db7ae55ac7db7691a568443fad7
https://pure.leuphana.de/ws/files/3810357/Ludic_interfaces_Driver_and_product_of_gamification.pdf
https://pure.leuphana.de/ws/files/3810357/Ludic_interfaces_Driver_and_product_of_gamification.pdf
Autor:
Mathias Fuchs
Publikováno v:
Coded Cultures ISBN: 9783709104576
≫When destroying the mouse, Trembling cursor represents last statement of the mouse. Motion of the mouse and the cursor are recorded simultaneously. They will be replayed in parallel on your desktop.≪
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::865342be0e052812a47efbf32a48c708
https://doi.org/10.1007/978-3-7091-0458-3_10
https://doi.org/10.1007/978-3-7091-0458-3_10
Akademický článek
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Autor:
Tonetto, Leandro Miletto1 (AUTHOR) ltonetto@gmail.com, da Rosa, Valentina Marques2 (AUTHOR), Brust-Renck, Priscila3 (AUTHOR), Denham, Megan4 (AUTHOR), da Rosa, Pedro Marques5 (AUTHOR), Zimring, Craig6 (AUTHOR), Albanti, Irini7 (AUTHOR), Lehmann, Leslie8 (AUTHOR)
Publikováno v:
BMC Health Services Research. 9/18/2021, Vol. 21 Issue 1, p1-11. 11p. 2 Color Photographs, 3 Diagrams.
Publikováno v:
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname
Addi. Archivo Digital para la Docencia y la Investigación
Addi: Archivo Digital para la Docencia y la Investigación
Universidad del País Vasco
instname
Addi. Archivo Digital para la Docencia y la Investigación
Addi: Archivo Digital para la Docencia y la Investigación
Universidad del País Vasco
[EN] This article aims at presenting a correlation study between the concept of sound noise and the indeterminist aspects of the ludic experimental interaction, focusing on the Survival Horror Games. Based on the ability of sound to cross the display
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::edf61a2e9fa31779f7ab1e217882d90a
http://hdl.handle.net/10251/65511
http://hdl.handle.net/10251/65511
Publikováno v:
Addi: Archivo Digital para la Docencia y la Investigación
Universidad del País Vasco
Addi. Archivo Digital para la Docencia y la Investigación
instname
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Universidad del País Vasco
Addi. Archivo Digital para la Docencia y la Investigación
instname
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
[EN] This study aims to present a compendium of relationships, analysis and experiences that draw the figure of a new active player (player-citizen) and their interaction with the environment inside and outside the screen. These interactions maintain
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::3e2302c128802f46cda0b0266e334d06
http://hdl.handle.net/10810/45326
http://hdl.handle.net/10810/45326