Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Luciano H O Santos"'
Autor:
Roberto Espinoza Chamorro, Luciano H O Santos, Yukiko Mori, Chang Liu, Goshiro Yamamoto, Tomohiro Kuroda
Publikováno v:
JMIR Human Factors, Vol 11, p e50086 (2024)
BackgroundMultiple studies have examined the impact of deferral on the motivation of prospective blood donors, proposing various policies and strategies to support individuals who undergo this experience. However, existing information and communicati
Externí odkaz:
https://doaj.org/article/1d952895a6c7453085acfaa80a9e68ca
Autor:
Yoshikatsu Hosoda, Goshiro Yamamoto, Yuki Mori, Yuta Nakanishi, Osamu Sugiyama, Shusuke Hiragi, Akitaka Tsujikawa, Hiroshi Tamura, Tomohiro Kuroda, Masahiro Miyake, Luciano H. O. Santos, Shigemi Matsumoto, Ryo Otsuki
Publikováno v:
Advanced Biomedical Engineering. 9:241-248
Autor:
Osamu Sugiyama, Tomohiro Kuroda, Goshiro Yamamoto, Angga Eko Pramono, Kazuya Okamoto, Luciano H. O. Santos, Purnomo Husnul Khotimah, Lukman Heryawan
Publikováno v:
Advanced Biomedical Engineering. 9:146-153
Autor:
Tomoki Aoyama, Shusuke Hiragi, Goshiro Yamamoto, Luciano H. O. Santos, Osamu Sugiyama, Tomohiro Kuroda, Kazuya Okamoto
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030220143
HCI (28)
HCI (28)
We present the design process and evaluation of a pervasive, location-based mobile game created to act as an experiment system and allow evaluation of how different design elements can influence player behaviour, using social interaction as a study c
Autor:
Osamu Sugiyama, Luciano H. O. Santos, Shusuke Hiragi, Tomoki Aoyama, Goshiro Yamamoto, Kazuya Okamoto, Tomohiro Kuroda, Ryo Otsuki
Publikováno v:
JMIR Serious Games, Vol 9, Iss 1, p e16458 (2021)
JMIR Serious Games
JMIR Serious Games
Background Pervasive games aim to create more fun and engaging experiences by mixing elements from the real world into the game world. Because they intermingle with players’ lives and naturally promote more casual gameplay, they could be a powerful
Autor:
Shusuke Hiragi, Tomohiro Kuroda, Kazuya Okamoto, Adriana Schüler Cavalli, Luciano H. O. Santos, Tomoki Aoyama, Silvana Schwerz Funghetto, Osamu Sugiyama, Goshiro Yamamoto, Carla Denise Castanho
Publikováno v:
JMIR Serious Games
Background: The novel genre of pervasive games, which aim to create more fun and engaging experiences by promoting deeper immersion, could be a powerful strategy to stimulate physical activity among older adults. To use these games more effectively,
Autor:
Goshiro Yamamoto, Kazuya Okamoto, Osamu Sugiyama, Shusuke Hiragi, Adriana Schüler Cavalli, Tomoki Aoyama, Luciano H. O. Santos, Tomohiro Kuroda, Carla Denise Castanho
Publikováno v:
Innovation in Medicine and Healthcare Systems, and Multimedia ISBN: 9789811385650
We present the design process and evaluation of a set of new social interaction mechanics in a mobile, location-based game, developed to explore the effect of variations in design elements in elderly people’s levels of physical activity. The game h
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::cfc0799cbe5ea90727bacb9f2a86e7a3
https://doi.org/10.1007/978-981-13-8566-7_29
https://doi.org/10.1007/978-981-13-8566-7_29
Autor:
Matheus C. S. C. Pimenta, Fabricio N. Buzeto, Luciano H. O. Santos, Carla D. Castanho, Ricardo P. Jacobi
Publikováno v:
2014 13th Annual Workshop on Network and Systems Support for Games.