Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Lucia Campitiello"'
Publikováno v:
Education Sciences, Vol 14, Iss 3, p 258 (2024)
Technology has always represented the key to human progress. It is believed that the use of supportive technological mediators can facilitate teaching/learning processes and enable everyone to learn how to critically manage technology without being i
Externí odkaz:
https://doaj.org/article/ee9f16799da4452486619cdaadc465e0
Publikováno v:
Frontiers in Education, Vol 7 (2022)
In recent years, there has been increasing attention to applying educational robotics (ER) in learning settings and, consequently, it has concerned and involved the entire pedagogical field, giving rise to a large amount of experimentation and resear
Externí odkaz:
https://doaj.org/article/9144cf2daf214d3f8873728e74e0438c
Publikováno v:
Formazione & Insegnamento, Vol 19, Iss 1 Tome II (2021)
Nel presente lavoro, condotto dal Laboratorio H dell’Università degli Studi di Salerno, sono stati riportati sia il funzionamento sia i dati preliminari di un gioco didattico atto a rafforzare le competenze digitali e matematiche già presenti nei
Externí odkaz:
https://doaj.org/article/8f122fcf910d4e4ab3dce940115a41cb
Publikováno v:
Formare, Vol 20, Iss 3 (2020)
This paper intends to present a prototyping of D-BOX, an educational game designed to facilitate the teaching-learning process of binary code based on a system of small balls (marbles) and platforms. The main idea is to teach in a primary school (in
Externí odkaz:
https://doaj.org/article/c2d6ad1302a14a74bb84b54270ee10cf
Autor:
Stefano Di Tore, Aldo Caldarelli, Michele Domenico Todino, Lucia Campitiello, Veronica Beatini, Simone Aparecida Capellini
Publikováno v:
EDUCATION SCIENCES AND SOCIETY. :313-325
Questo contributo si prefigge da un lato, di dare uno spaccato del dilagante utilizzo di Extended Reality con particolare attenzione verso quella immersiva (Virtual Reality), mostrandone il crescente mercato dei dispositivi utilizzabili; dall'altro p
Publikováno v:
Media Education. 13:109-120
In the last decade, video games have been used as adequate tools to carry out lessons and in some cases promote cognitive functions. This research is also based on this trace. The Turtle Game Stop & Go, presented here, was designed to improve the exe
Publikováno v:
Università degli studi di Salerno-IRIS
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::325e5aa776918fcf2f859f0a67a19141
http://hdl.handle.net/11386/4788235
http://hdl.handle.net/11386/4788235
The aim of the following research is the validation of educational tools, called “3D Dice,” created to foster perspective taking skills in primary school children. Perspective taking can be considered a socio-cognitive capacity that enables peopl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2ae0b77589c92f38d915d177650e35c4
http://hdl.handle.net/11386/4804332
http://hdl.handle.net/11386/4804332