Zobrazeno 1 - 4
of 4
pro vyhledávání: '"Lucas Mourot"'
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, 2022, ⟨10.1111/cgf.14635⟩
Computer Graphics Forum, 2022, ⟨10.1111/cgf.14635⟩
Human motion synthesis and editing are essential to many applications like film post-production. However, they often introduce artefacts in motions, which can be detrimental to the perceived realism. In particular, footskating is a frequent and distu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::06dc3a440420e5be9b8228d940dac8cd
https://hal.inria.fr/hal-03865772
https://hal.inria.fr/hal-03865772
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, 2021, pp.1-32. ⟨10.1111/cgf.14426⟩
Computer Graphics Forum, Wiley, 2021, pp.1-32. ⟨10.1111/cgf.14426⟩
Computer Graphics Forum, 2021, pp.1-32. ⟨10.1111/cgf.14426⟩
Computer Graphics Forum, Wiley, 2021, pp.1-32. ⟨10.1111/cgf.14426⟩
Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning and deep reinforcement learni
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8a9376976e768ef4b454d5888a368c22
http://arxiv.org/abs/2110.06901
http://arxiv.org/abs/2110.06901
Publikováno v:
ICPR
Human Pose Estimation is a low-level task useful forsurveillance, human action recognition, and scene understandingat large. It also offers promising perspectives for the animationof synthetic characters. For all these applications, and especiallythe
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1b82b3e2173d3190428b72785aeb737f
Publikováno v:
SRDS
With billions of connected users and objects, location-based services face a massive scalability challenge. We propose a horizontally-scalable and reliable location-based publish/subscribe architecture that can be deployed on a cluster made of commod