Zobrazeno 1 - 10
of 47
pro vyhledávání: '"Luís F. W. Góes"'
Autor:
Flavia Magalhaes Freitas Ferreira, Willian Antonio dos Santos, Luís F. W. Góes, Joao Ribeiro Bezerra
Publikováno v:
IEEE Access, Vol 8, Pp 146263-146283 (2020)
Many works have been done in an effort to create systems for automatic generation of creative culinary recipes. Although most of them are related to the recipe ingredient lists, few works have been done to evaluate and generate the preparation steps
Publikováno v:
Science of Computer Programming. 173:128-152
Functional programming languages, since their early days, have been regarded as the holy grail of parallelism. And, in fact, the absence of race conditions, coupled with algorithmic skeletons such as map and reduce, have given developers the opportun
Autor:
Flávia Magalhães, Bernardo Augusto Godinho de Oliveira, Luís F. W. Góes, Carlos A. P. S. Martins
Publikováno v:
IEEE Access, Vol 7, Pp 159141-159149 (2019)
Although state-of-the-art deep reinforcement learning often achieves superhuman levels on some tasks, the authors still struggle to analyze, compare or report the obtained results due to the unstable nature of the algorithms and the diversity of metr
Publikováno v:
Mathematics and Computers in Simulation. 154:65-93
The construction of computational models to simulate real systems enables their dynamics to be understood and analyzed, and the future evolution of these systems to be predicted. The benefits of using computational simulations are that they are more
Publikováno v:
SBGames
In this work, an autonomous agent based on reinforcement learning is implemented in a digital fighting game. The implemented agent uses Fusion Architecture for Learning, COgnition, and Navigation (FALCON) and Associative Resonance Map (ARAM) neural n
Publikováno v:
Anais do XXI Simpósio em Sistemas Computacionais de Alto Desempenho (WSCAD 2020).
A criação de aplicações que obtenham o máximo de desempenho computacional nas arquiteturas modernas é uma tarefa complexa. Além de utilizar conhecimentos de paralelismo, o programador precisar ter um amplo conhecimento de vários outros aspect
Autor:
Zheng Wang, Pavlos Petoumenos, Rodrigo C. O. Rocha, Hugh Leather, Luís F. W. Góes, Vasileios Porpodas, Murray Cole
Publikováno v:
CC
Rocha, R C O, Porpodas, V, Petoumenos, P, Góes, L F W, Wang, Z, Cole, M & Leather, H 2019, Vectorization-Aware Loop Unrolling with Seed Forwarding . in Proceedings of the ACM SIGPLAN 2020 International Conference on Compiler Construction .
Rocha, R R, Porpodas, V, Petoumenos, P, Goes, L F W, Wang, Z, Cole, M & Leather, H 2020, Vectorization-Aware Loop Unrolling with Seed Forwarding . in CC 2020: Proceedings of the 29th International Conference on Compiler Construction . Association for Computing Machinery (ACM), pp. 1-13, ACM SIGPLAN 2020 International Conference on Compiler Construction, San Diego, United States, 22/02/20 . https://doi.org/10.1145/3377555.3377890
Rocha, R C O, Porpodas, V, Petoumenos, P, Góes, L F W, Wang, Z, Cole, M & Leather, H 2019, Vectorization-Aware Loop Unrolling with Seed Forwarding . in Proceedings of the ACM SIGPLAN 2020 International Conference on Compiler Construction .
Rocha, R R, Porpodas, V, Petoumenos, P, Goes, L F W, Wang, Z, Cole, M & Leather, H 2020, Vectorization-Aware Loop Unrolling with Seed Forwarding . in CC 2020: Proceedings of the 29th International Conference on Compiler Construction . Association for Computing Machinery (ACM), pp. 1-13, ACM SIGPLAN 2020 International Conference on Compiler Construction, San Diego, United States, 22/02/20 . https://doi.org/10.1145/3377555.3377890
Loop unrolling is a widely adopted loop transformation, commonly used for enabling subsequent optimizations. Straight-line-code vectorization (SLP) is an optimization that benefits from unrolling. SLP converts isomorphic instruction sequences into ve
Publikováno v:
IEEE Transactions on Games. 10:170-181
Digital collectible card games, as partially observable games based on alternating turns, such as HearthStone , have been the most played card games in recent years, where the main challenge is the creation of strategies capable of subdue the enemy's
Autor:
Luís F. W. Góes, Shirley Luana, Tiago Matta Machado Zaidan, João Saffran, Carlos A. P. S. Martins, Celso Franca, Alysson Ribeiro da Silva, Alvaro Amorim, Hugo Morais, Lucas R. O. Alves, Bernardo M. P. Olimpio
Publikováno v:
IEEE Transactions on Computational Intelligence and AI in Games. 9:204-209
In recent years, online digital games have left behind the status of entertainment sources to become also professional electronic sports. Worldwide championships offer prizes up to millions of dollars for the best competitors and/or teams among diffe
Publikováno v:
ICCS
The OpenACC programming model simplifies the programming for accelerator devices such as GPUs. Its abstract accelerator model defines a least common denominator for accelerator devices, thus it cannot represent architectural specifics of these device