Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Louise Prejean"'
Understanding the Relationships Among Various Design Components in a Game-Based Learning Environment
Publikováno v:
International Journal of Gaming and Computer-Mediated Simulations. 4:68-85
Designing an electronic, game-based learning environment is a multi-disciplinary effort that involves the consideration of various theories and models in multiple domains. Taking these theories and models into consideration adds to the complexity of
Publikováno v:
Journal of Research on Technology in Education. 40:201-216
Despite the growing popularity of robotics competitions such as FIRST LEGO League, robotics activities are typically not found in regular K–12 classrooms. We speculate that, among other reasons, limited adoption is due to the lack of empirical evid
Publikováno v:
British Journal of Educational Technology. 38:513-518
Electronic games have the potential to support learning by doing and enhance student motivation. However, there is little guidance in the literature on how to leverage the affordances of electronic games to design effective instruction. This chapter
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3928d3a58ba9b66ca89a57edfedd29d1
https://doi.org/10.4018/978-1-60960-503-2.ch418
https://doi.org/10.4018/978-1-60960-503-2.ch418
This chapter explores the challenge of balancing narrative development and instructional design in the creation of an electronic game-based learning environment. Narrative is a key factor in successful commercial games. The hero’s journey is explai
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::bb5e23711c615b8da10cca94837e6edb
https://doi.org/10.4018/978-1-59904-808-6.ch070
https://doi.org/10.4018/978-1-59904-808-6.ch070
Publikováno v:
Journal of Educational Technology Development and Exchange. 1
Preservice teachers who were enrolled in a technology integration course facilitated student-centered lessons to K-12 students in a pedagogical laboratory. A quantitative instrument, Teachers' Beliefs Regarding Technology Use Survey (TBTUS), was empl