Zobrazeno 1 - 10
of 435
pro vyhledávání: '"Loot boxes"'
Publikováno v:
Computers in Human Behavior Reports, Vol 16, Iss , Pp 100545- (2024)
Loot boxes (LBs) are microtransactions within video games that offer players the opportunity to acquire virtual items randomly. LBs shared structural and psychological features with gambling, especially slot machines. However, one potential shared fe
Externí odkaz:
https://doaj.org/article/42ff83ff3de642e29ceb652e84dc6367
Publikováno v:
Computers in Human Behavior Reports, Vol 16, Iss , Pp 100535- (2024)
Background: The integration of loot boxes has emerged as a significant factor contributing to the increasing revenue in the video gaming industry. However, this integration has also led to widespread engagement in risky loot box consumption. To under
Externí odkaz:
https://doaj.org/article/9e858f67693d4eebb05936643cdeca43
Publikováno v:
Frontiers in Psychology, Vol 15 (2024)
Cognitive biases are associated with the beginning and maintenance of addictive behaviours. While these biases have been studied in gambling, they have yet to be thoroughly investigated in the context of loot boxes (LBs), largely because of the relat
Externí odkaz:
https://doaj.org/article/dae608231f9241489350d596eafdf6a1
Akademický článek
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Autor:
Joaquín González-Cabrera, Vanessa Caba-Machado, Beatriz Feijóo, Adoración Díaz-López, Raquel Escortell, Juan Manuel Machimbarrena
Publikováno v:
Acta Psychologica, Vol 249, Iss , Pp 104476- (2024)
The use of loot boxes has been compared to gambling due to its random nature, with the consequent risk of being conceived as an ordinary activity implemented in the daily routine. One of the factors contributing to these gambling behaviors is exposur
Externí odkaz:
https://doaj.org/article/f7096ba97fa148ca890fe3bfb9ec98c4
Publikováno v:
Upsala Journal of Medical Sciences, Vol 129, Pp 1-9 (2024)
Background: Gaming disorder (GD) has been introduced as a new diagnosis in the International Classification of Disease 11 (ICD-11). Currently, there’s limited understanding of how various video games may differentially contribute to the risk of dev
Externí odkaz:
https://doaj.org/article/9c981ea8730b4057af04bd065f61fd83
Autor:
Stuart Gordon Spicer, James Close, Laura Louise Nicklin, Maria Uther, Ben Whalley, Chris Fullwood, Jonathan Parke, Joanne Lloyd, Helen Lloyd
Publikováno v:
Royal Society Open Science, Vol 11, Iss 1 (2024)
In a pre-registered survey linked to this paper (Exploring the relationships between psychological variables and loot box engagement, part 1: pre-registered hypotheses), we confirmed bivariate associations between engagement with loot boxes (purchasa
Externí odkaz:
https://doaj.org/article/491fdb12cccb413bb19b5d756dab1abf
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
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Autor:
James Close, Stuart Gordon Spicer, Laura Louise Nicklin, Maria Uther, Ben Whalley, Chris Fullwood, Chris Stiff, Jonathan Parke, Joanne Lloyd, Helen Lloyd
Publikováno v:
Royal Society Open Science, Vol 10, Iss 12 (2023)
Loot boxes are purchasable randomized rewards in video games that share structural and psychological similarities with gambling. Systematic review evidence has established reproducible associations between loot box purchasing and both problem gamblin
Externí odkaz:
https://doaj.org/article/07d496a47b7d498ca16a364f755149ec
Publikováno v:
Правоприменение, Vol 7, Iss 1, Pp 83-92 (2023)
The subject. The authors attempt a legal analysis of several forms of monetization of rights to computer games.The purpose of the article is the legal qualification of donations, crowdfunding, loot boxes as means of monetization.The research methodol
Externí odkaz:
https://doaj.org/article/1ba45bf3ffaf47899de740a98efe4331