Zobrazeno 1 - 10
of 39
pro vyhledávání: '"Lobna Hassan"'
Publikováno v:
The 11th International Conference on Communities and Technologies (C&T).
Educators are continuously exploring ways to enhance the academic potential of students while fostering a positive social atmosphere within classrooms. To meet these various curricular and interpersonal objectives, teachers are increasingly utilising
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cba0658c69059debcc319ac77fe75f22
https://trepo.tuni.fi/handle/10024/147457
https://trepo.tuni.fi/handle/10024/147457
Publikováno v:
Journal of Electronic Gaming and Esports. 1
Within gamers, disabled people remain an understudied minority. While research indicates that they actively play single-player games, we lack an understanding of their experience with multiplayer games. This study aims to answer the following researc
Publikováno v:
SSRN Electronic Journal.
Publikováno v:
Proceedings of the 25th International Academic Mindtrek Conference.
Publikováno v:
Proceedings of the 25th International Academic Mindtrek Conference.
Storifying gameful designs helps to engage players with desirable behavioral implications via enhanced narrative experience, the benefits of which are particularly prominent for developing serious mobile games to overcome their technical and contextu
Publikováno v:
Proceedings of the Annual Hawaii International Conference on System Sciences.
publishedVersion Non
Autor:
Lobna Hassan, Pauliina Baltzar
Publikováno v:
Tampere University
Games and game-based applications are part of entertainment, learning, socialization, and many other daily life activities. They have become a key part of the social fabric of our societies, nonetheless, social aspects in games and game-based applica
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::bd32fd9096c6307d2d95a9bc1e58ed13
https://trepo.tuni.fi/handle/10024/145682
https://trepo.tuni.fi/handle/10024/145682
Publikováno v:
Tampere University
HICSS
HICSS
publishedVersion Non
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3a5b0cb120a0d766ac828ea6f9f16812
https://hdl.handle.net/10125/79652
https://hdl.handle.net/10125/79652
Autor:
J. Tuomas Harviainen, Lobna Hassan
Publikováno v:
International Journal of Innovation in the Digital Economy. 10:1-12
The introduction of gamification of governmental services is a topic of interest to policy makers and gamification researchers and practitioners alike. Nonetheless, governmental gamification still remains an understudied area, despite the practical g