Zobrazeno 1 - 10
of 86
pro vyhledávání: '"Lizzy Bleumers"'
Autor:
Marije Nouwen, Fernanda Chocron Miranda, Evert van Beek, David Geerts, Lizzy Bleumers, Karin Slegers
Publikováno v:
Simulation and Gaming, 50(3), 272-301. SAGE Publications Inc.
Background. Several HCI researchers have started to use game design elements in their research to create playful methods for involving end-users in design. Similar to serious games, such research games serve a dual purpose: 1) to create an enjoyable
Publikováno v:
Simulation and Gaming, 50(3), 266-271. SAGE Publications Inc.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::93bec22958ca38209f23749301d0da1c
https://research.tilburguniversity.edu/en/publications/bcf94c4a-a487-47a0-b5e0-ff008bda795a
https://research.tilburguniversity.edu/en/publications/bcf94c4a-a487-47a0-b5e0-ff008bda795a
Publikováno v:
The Internet of Toys ISBN: 9783030108977
Van Mechelen, M 2019, Designing Internet of Toys for and with Children : A Participatory Design Case Study . in G Mascheroni & D Holloway (eds), The Internet of Toys : Practices, Affordances and the Political Economy of Children’s Smart Play . Palgrave Macmillan, Cham, Studies in Childhood and Youth, pp. 181-203 . https://doi.org/10.1007/978-3-030-10898-4_9
Van Mechelen, M 2019, Designing Internet of Toys for and with Children : A Participatory Design Case Study . in G Mascheroni & D Holloway (eds), The Internet of Toys : Practices, Affordances and the Political Economy of Children’s Smart Play . Palgrave Macmillan, Cham, Studies in Childhood and Youth, pp. 181-203 . https://doi.org/10.1007/978-3-030-10898-4_9
This chapter critically reflects on a participatory design (PD) approach that was used by an interdisciplinary team to design new Internet of Toys applications for the home and school environment (the WOOPI project). PD aims to empower people in the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1cbb501128ed997a09a3d7673adb768e
https://doi.org/10.1007/978-3-030-10898-4_9
https://doi.org/10.1007/978-3-030-10898-4_9
Publikováno v:
IDC
Children's play objects are increasingly shaped by technological innovations that can transform them into hybrid, internet-connected toys, a phenomenon referred to as the Internet of Toys. Previous research has presented user research on connected to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ed4e9a993bd86c03e2d37ee0ccdf2551
https://doi.org/10.1145/3202185.3202745
https://doi.org/10.1145/3202185.3202745
Publikováno v:
Vrije Universiteit Brussel
Journal of Media Innovations, Vol 2, Iss 2 (2015)
Journal of Media Innovations, Vol 2, Iss 2 (2015)
Second screen applications are among the latest of the TV industry’s innovations to retain the TV viewer’s attention in a challenging multi-screen environment. These applications can be regarded as an extension of TV content consumed on a TV set
Autor:
Karen Mouws, Lizzy Bleumers
Publikováno v:
International Journal of Gaming and Computer-Mediated Simulations. 7:22-43
While involving non-designers in design processes has become common practice, the competencies required for participating in this process, and the effective mechanisms for collaboratively acquiring, refining and applying these competencies deserve mo
Autor:
Mathijs Verstraete, Stijn Verstichel, Pieter Duysburgh, An Jacobs, Saar De Zutter, Femke Ongenae, Filip De Turck, Ann Ackaert, Lizzy Bleumers, Nicky Sulmon
Publikováno v:
APPLIED ONTOLOGY
Vrije Universiteit Brussel
Vrije Universiteit Brussel
Ontology engineering methodologies tend to emphasize the role of the knowledge engineer or require a very active role of domain experts. In this paper, a participatory ontology engineering method is described that holds the middle ground between thes
Autor:
Dries Tys, Sanne Ruelens, Jean René Pierson, Nastasia Vanderperren, Clémence Marchal, Bert Lemmens, Lizzy Bleumers, Pieterjan Deckers
Publikováno v:
Open Archaeology, 2 (1
Open Archaeology, Vol 2, Iss 1 (2016)
Open Archaeology, Vol 2, Iss 1 (2016)
Since 2016, hobby metal-detecting is legal in Flanders (Belgium), although it was unofficially tolerated for many years before. However, research on metal-detected artefacts in Flanders is hindered by a low reporting rate. The MEDEA project aims to a
Publikováno v:
AI & SOCIETY. 29:449-459
This study explores how participants in an immersive theatrical performance perceive their role in the virtual environment (VE) and the effects of this perception on how they experience the performance as a whole. Using a quasi-experimental 2 × 2 de
Autor:
Karin Slegers, Pieter Duysburgh, Mark Blythe, Lizzy Bleumers, Bernhard Maurer, Alina Krischkowsky
Publikováno v:
CHI Extended Abstracts
The idea of using game elements outside of the domains of game and play is not new. Similar to the approach of participatory design games, more and more HCI researchers are adopting game design elements in their research methods, e.g. to create a saf
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4ca4d35609f2ef238446cea1e359683d
https://doi.org/10.1145/2851581.2856476
https://doi.org/10.1145/2851581.2856476